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mirror of https://github.com/emilk/egui.git synced 2026-09-02 23:00:04 -04:00

Code cleanup

This commit is contained in:
Emil Ernerfeldt
2020-11-20 19:50:47 +01:00
parent ebf204a9ae
commit 99a2a52510
4 changed files with 167 additions and 137 deletions

View File

@@ -95,64 +95,6 @@ impl Painter {
}
}
pub fn alloc_user_texture(&mut self) -> egui::TextureId {
for (i, tex) in self.user_textures.iter_mut().enumerate() {
if tex.is_none() {
*tex = Some(Default::default());
return egui::TextureId::User(i as u64);
}
}
let id = egui::TextureId::User(self.user_textures.len() as u64);
self.user_textures.push(Some(Default::default()));
id
}
pub fn set_user_texture(
&mut self,
id: egui::TextureId,
size: (usize, usize),
pixels: &[Srgba],
) {
assert_eq!(size.0 * size.1, pixels.len());
if let egui::TextureId::User(id) = id {
if let Some(user_texture) = self.user_textures.get_mut(id as usize) {
if let Some(user_texture) = user_texture {
let pixels: Vec<Vec<(u8, u8, u8, u8)>> = pixels
.chunks(size.0 as usize)
.map(|row| row.iter().map(|srgba| srgba.to_tuple()).collect())
.collect();
*user_texture = UserTexture {
pixels,
gl_texture: None,
};
}
}
}
}
pub fn free_user_texture(&mut self, id: egui::TextureId) {
if let egui::TextureId::User(id) = id {
let index = id as usize;
if index < self.user_textures.len() {
self.user_textures[index] = None;
}
}
}
fn get_texture(&self, texture_id: egui::TextureId) -> Option<&SrgbTexture2d> {
match texture_id {
egui::TextureId::Egui => self.egui_texture.as_ref(),
egui::TextureId::User(id) => self
.user_textures
.get(id as usize)?
.as_ref()?
.gl_texture
.as_ref(),
}
}
fn upload_egui_texture(
&mut self,
facade: &dyn glium::backend::Facade,
@@ -179,20 +121,6 @@ impl Painter {
self.egui_texture_version = Some(texture.version);
}
fn upload_pending_user_textures(&mut self, facade: &dyn glium::backend::Facade) {
for user_texture in &mut self.user_textures {
if let Some(user_texture) = user_texture {
if user_texture.gl_texture.is_none() {
let pixels = std::mem::take(&mut user_texture.pixels);
let format = texture::SrgbFormat::U8U8U8U8;
let mipmaps = texture::MipmapsOption::NoMipmap;
user_texture.gl_texture =
Some(SrgbTexture2d::with_format(facade, pixels, format, mipmaps).unwrap());
}
}
}
}
/// Main entry-point for painting a frame
pub fn paint_jobs(
&mut self,
@@ -326,4 +254,80 @@ impl Painter {
.unwrap();
}
}
// ------------------------------------------------------------------------
// user textures: this is an experimental feature.
// No need to implement this in your Egui integration!
pub fn alloc_user_texture(&mut self) -> egui::TextureId {
for (i, tex) in self.user_textures.iter_mut().enumerate() {
if tex.is_none() {
*tex = Some(Default::default());
return egui::TextureId::User(i as u64);
}
}
let id = egui::TextureId::User(self.user_textures.len() as u64);
self.user_textures.push(Some(Default::default()));
id
}
pub fn set_user_texture(
&mut self,
id: egui::TextureId,
size: (usize, usize),
pixels: &[Srgba],
) {
assert_eq!(size.0 * size.1, pixels.len());
if let egui::TextureId::User(id) = id {
if let Some(user_texture) = self.user_textures.get_mut(id as usize) {
if let Some(user_texture) = user_texture {
let pixels: Vec<Vec<(u8, u8, u8, u8)>> = pixels
.chunks(size.0 as usize)
.map(|row| row.iter().map(|srgba| srgba.to_tuple()).collect())
.collect();
*user_texture = UserTexture {
pixels,
gl_texture: None,
};
}
}
}
}
pub fn free_user_texture(&mut self, id: egui::TextureId) {
if let egui::TextureId::User(id) = id {
let index = id as usize;
if index < self.user_textures.len() {
self.user_textures[index] = None;
}
}
}
fn get_texture(&self, texture_id: egui::TextureId) -> Option<&SrgbTexture2d> {
match texture_id {
egui::TextureId::Egui => self.egui_texture.as_ref(),
egui::TextureId::User(id) => self
.user_textures
.get(id as usize)?
.as_ref()?
.gl_texture
.as_ref(),
}
}
fn upload_pending_user_textures(&mut self, facade: &dyn glium::backend::Facade) {
for user_texture in &mut self.user_textures {
if let Some(user_texture) = user_texture {
if user_texture.gl_texture.is_none() {
let pixels = std::mem::take(&mut user_texture.pixels);
let format = texture::SrgbFormat::U8U8U8U8;
let mipmaps = texture::MipmapsOption::NoMipmap;
user_texture.gl_texture =
Some(SrgbTexture2d::with_format(facade, pixels, format, mipmaps).unwrap());
}
}
}
}
}