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Replace tracing with log (#2928)
* Replace tracing crate with log It's just so much simpler to use * Add `bacon wasm` job * eframe: add a WebLogger for piping log events to the web console
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@@ -296,7 +296,7 @@ impl Renderer {
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fragment: Some(wgpu::FragmentState {
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module: &module,
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entry_point: if output_color_format.describe().srgb {
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tracing::warn!("Detected a linear (sRGBA aware) framebuffer {:?}. egui prefers Rgba8Unorm or Bgra8Unorm", output_color_format);
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log::warn!("Detected a linear (sRGBA aware) framebuffer {:?}. egui prefers Rgba8Unorm or Bgra8Unorm", output_color_format);
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"fs_main_linear_framebuffer"
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} else {
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"fs_main_gamma_framebuffer" // this is what we prefer
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@@ -428,7 +428,7 @@ impl Renderer {
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);
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render_pass.draw_indexed(0..mesh.indices.len() as u32, 0, 0..1);
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} else {
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tracing::warn!("Missing texture: {:?}", mesh.texture_id);
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log::warn!("Missing texture: {:?}", mesh.texture_id);
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}
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}
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Primitive::Callback(callback) => {
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@@ -871,9 +871,7 @@ impl Renderer {
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let cbfn = if let Some(c) = callback.callback.downcast_ref::<CallbackFn>() {
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c
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} else {
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tracing::warn!(
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"Unknown paint callback: expected `egui_wgpu::CallbackFn`"
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);
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log::warn!("Unknown paint callback: expected `egui_wgpu::CallbackFn`");
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continue;
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};
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