mirror of
https://github.com/emilk/egui.git
synced 2026-09-02 23:00:04 -04:00
Replace tracing with log (#2928)
* Replace tracing crate with log It's just so much simpler to use * Add `bacon wasm` job * eframe: add a WebLogger for piping log events to the web console
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@@ -111,7 +111,7 @@ impl Painter {
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let version = gl.get_parameter_string(glow::VERSION);
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let renderer = gl.get_parameter_string(glow::RENDERER);
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let vendor = gl.get_parameter_string(glow::VENDOR);
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tracing::debug!(
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log::debug!(
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"\nopengl version: {version}\nopengl renderer: {renderer}\nopengl vendor: {vendor}"
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);
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}
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@@ -127,16 +127,16 @@ impl Painter {
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let shader_version = shader_version.unwrap_or_else(|| ShaderVersion::get(&gl));
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let is_webgl_1 = shader_version == ShaderVersion::Es100;
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let shader_version_declaration = shader_version.version_declaration();
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tracing::debug!("Shader header: {:?}.", shader_version_declaration);
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log::debug!("Shader header: {:?}.", shader_version_declaration);
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let supported_extensions = gl.supported_extensions();
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tracing::trace!("OpenGL extensions: {supported_extensions:?}");
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log::trace!("OpenGL extensions: {supported_extensions:?}");
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let srgb_textures = shader_version == ShaderVersion::Es300 // WebGL2 always support sRGB
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|| supported_extensions.iter().any(|extension| {
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// EXT_sRGB, GL_ARB_framebuffer_sRGB, GL_EXT_sRGB, GL_EXT_texture_sRGB_decode, …
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extension.contains("sRGB")
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});
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tracing::debug!("SRGB texture Support: {:?}", srgb_textures);
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log::debug!("SRGB texture Support: {:?}", srgb_textures);
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unsafe {
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let vert = compile_shader(
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@@ -399,7 +399,7 @@ impl Painter {
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if let Some(callback) = callback.callback.downcast_ref::<CallbackFn>() {
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(callback.f)(info, self);
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} else {
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tracing::warn!("Warning: Unsupported render callback. Expected egui_glow::CallbackFn");
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log::warn!("Warning: Unsupported render callback. Expected egui_glow::CallbackFn");
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}
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check_for_gl_error!(&self.gl, "callback");
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@@ -455,7 +455,7 @@ impl Painter {
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check_for_gl_error!(&self.gl, "paint_mesh");
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} else {
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tracing::warn!("Failed to find texture {:?}", mesh.texture_id);
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log::warn!("Failed to find texture {:?}", mesh.texture_id);
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}
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}
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@@ -713,7 +713,7 @@ pub fn clear(gl: &glow::Context, screen_size_in_pixels: [u32; 2], clear_color: [
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impl Drop for Painter {
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fn drop(&mut self) {
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if !self.destroyed {
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tracing::warn!(
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log::warn!(
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"You forgot to call destroy() on the egui glow painter. Resources will leak!"
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);
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}
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