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Reducing glutin dependency in egui_glow (#1151)

Use winit wherever possible
This commit is contained in:
triangle drawer
2022-01-25 01:08:27 +09:00
committed by GitHub
parent fa43d16c41
commit 9d596967b4
4 changed files with 28 additions and 31 deletions

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@@ -6,7 +6,8 @@ All notable changes to the `egui_glow` integration will be noted in this file.
* `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)).
* Added `set_texture_filter` method to `Painter` ([#1041](https://github.com/emilk/egui/pull/1041)).
* Fix failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)).
* `EguiGlow::new` now takes `&winit::Window` because there are no reason to use `&glutin::WindowedContext` ([#1151](https://github.com/emilk/egui/pull/1151)).
* `EguiGlow::paint` now takes `&winit::Window` because there are no reason to use `&glutin::WindowedContext` ([#1151](https://github.com/emilk/egui/pull/1151)).
## 0.16.0 - 2021-12-29
* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).