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https://github.com/emilk/egui.git
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Reducing glutin dependency in egui_glow (#1151)
Use winit wherever possible
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@@ -1,8 +1,9 @@
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use crate::*;
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use egui_winit::winit;
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struct RequestRepaintEvent;
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struct GlowRepaintSignal(std::sync::Mutex<glutin::event_loop::EventLoopProxy<RequestRepaintEvent>>);
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struct GlowRepaintSignal(std::sync::Mutex<winit::event_loop::EventLoopProxy<RequestRepaintEvent>>);
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impl epi::backend::RepaintSignal for GlowRepaintSignal {
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fn request_repaint(&self) {
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@@ -12,8 +13,8 @@ impl epi::backend::RepaintSignal for GlowRepaintSignal {
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#[allow(unsafe_code)]
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fn create_display(
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window_builder: glutin::window::WindowBuilder,
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event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
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window_builder: winit::window::WindowBuilder,
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event_loop: &winit::event_loop::EventLoop<RequestRepaintEvent>,
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) -> (
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glutin::WindowedContext<glutin::PossiblyCurrent>,
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glow::Context,
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@@ -51,7 +52,7 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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let window_settings = persistence.load_window_settings();
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let window_builder =
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egui_winit::epi::window_builder(native_options, &window_settings).with_title(app.name());
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let event_loop = glutin::event_loop::EventLoop::with_user_event();
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let event_loop = winit::event_loop::EventLoop::with_user_event();
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let (gl_window, gl) = create_display(window_builder, &event_loop);
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let repaint_signal = std::sync::Arc::new(GlowRepaintSignal(std::sync::Mutex::new(
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@@ -116,12 +117,12 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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{
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*control_flow = if integration.should_quit() {
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glutin::event_loop::ControlFlow::Exit
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winit::event_loop::ControlFlow::Exit
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} else if needs_repaint {
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gl_window.window().request_redraw();
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glutin::event_loop::ControlFlow::Poll
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winit::event_loop::ControlFlow::Poll
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} else {
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glutin::event_loop::ControlFlow::Wait
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winit::event_loop::ControlFlow::Wait
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};
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}
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@@ -132,30 +133,30 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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// Platform-dependent event handlers to workaround a winit bug
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// See: https://github.com/rust-windowing/winit/issues/987
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// See: https://github.com/rust-windowing/winit/issues/1619
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glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
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glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
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winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
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winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
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glutin::event::Event::WindowEvent { event, .. } => {
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if let glutin::event::WindowEvent::Focused(new_focused) = event {
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winit::event::Event::WindowEvent { event, .. } => {
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if let winit::event::WindowEvent::Focused(new_focused) = event {
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is_focused = new_focused;
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}
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if let glutin::event::WindowEvent::Resized(physical_size) = event {
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if let winit::event::WindowEvent::Resized(physical_size) = event {
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gl_window.resize(physical_size);
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}
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integration.on_event(&event);
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if integration.should_quit() {
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*control_flow = glutin::event_loop::ControlFlow::Exit;
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*control_flow = winit::event_loop::ControlFlow::Exit;
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}
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gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
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}
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glutin::event::Event::LoopDestroyed => {
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winit::event::Event::LoopDestroyed => {
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integration.on_exit(gl_window.window());
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painter.destroy(&gl);
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}
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glutin::event::Event::UserEvent(RequestRepaintEvent) => {
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winit::event::Event::UserEvent(RequestRepaintEvent) => {
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gl_window.window().request_redraw();
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}
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_ => (),
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