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eframe: rename render_state to wgpu_render_state for added clarity

This commit is contained in:
Emil Ernerfeldt
2022-08-08 12:15:31 +02:00
parent 66c601f775
commit 9e41fa021a
6 changed files with 37 additions and 23 deletions

View File

@@ -254,7 +254,7 @@ mod glow_integration {
storage: integration.frame.storage(),
gl: Some(gl.clone()),
#[cfg(feature = "wgpu")]
render_state: None,
wgpu_render_state: None,
});
if app.warm_up_enabled() {
@@ -484,7 +484,7 @@ mod wgpu_integration {
painter
};
let render_state = painter.get_render_state().expect("Uninitialized");
let wgpu_render_state = painter.render_state().expect("Uninitialized");
let system_theme = native_options.system_theme();
let mut integration = epi_integration::EpiIntegration::new(
@@ -495,7 +495,7 @@ mod wgpu_integration {
storage,
#[cfg(feature = "glow")]
None,
Some(render_state.clone()),
Some(wgpu_render_state.clone()),
);
let theme = system_theme.unwrap_or(native_options.default_theme);
integration.egui_ctx.set_visuals(theme.egui_visuals());
@@ -513,7 +513,7 @@ mod wgpu_integration {
storage: integration.frame.storage(),
#[cfg(feature = "glow")]
gl: None,
render_state: Some(render_state),
wgpu_render_state: Some(wgpu_render_state),
});
if app.warm_up_enabled() {