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mirror of https://github.com/emilk/egui.git synced 2026-08-30 13:20:05 -04:00

Rename corner_radius to rounding

Also update changelogs and clean up other aspects of
https://github.com/emilk/egui/pull/1206
This commit is contained in:
Emil Ernerfeldt
2022-02-05 18:13:46 +01:00
parent ace2ac00da
commit 9ed96155e9
26 changed files with 187 additions and 148 deletions

View File

@@ -46,23 +46,23 @@ impl Shadow {
}
}
pub fn tessellate(&self, rect: emath::Rect, corner_radius: impl Into<Rounding>) -> Mesh {
pub fn tessellate(&self, rect: emath::Rect, rounding: impl Into<Rounding>) -> Mesh {
// tessellator.clip_rect = clip_rect; // TODO: culling
let Self { extrusion, color } = *self;
let cr: Rounding = corner_radius.into();
let rounding: Rounding = rounding.into();
let half_ext = 0.5 * extrusion;
let ext_corner_radius = Rounding {
nw: cr.nw + half_ext,
ne: cr.ne + half_ext,
sw: cr.sw + half_ext,
se: cr.se + half_ext,
let ext_rounding = Rounding {
nw: rounding.nw + half_ext,
ne: rounding.ne + half_ext,
sw: rounding.sw + half_ext,
se: rounding.se + half_ext,
};
use crate::tessellator::*;
let rect = RectShape::filled(rect.expand(half_ext), ext_corner_radius, color);
let rect = RectShape::filled(rect.expand(half_ext), ext_rounding, color);
let mut tessellator = Tessellator::from_options(TessellationOptions {
aa_size: extrusion,
anti_alias: true,

View File

@@ -116,19 +116,19 @@ impl Shape {
#[inline]
pub fn rect_filled(
rect: Rect,
corner_radius: impl Into<Rounding>,
rounding: impl Into<Rounding>,
fill_color: impl Into<Color32>,
) -> Self {
Self::Rect(RectShape::filled(rect, corner_radius, fill_color))
Self::Rect(RectShape::filled(rect, rounding, fill_color))
}
#[inline]
pub fn rect_stroke(
rect: Rect,
corner_radius: impl Into<Rounding>,
rounding: impl Into<Rounding>,
stroke: impl Into<Stroke>,
) -> Self {
Self::Rect(RectShape::stroke(rect, corner_radius, stroke))
Self::Rect(RectShape::stroke(rect, rounding, stroke))
}
#[allow(clippy::needless_pass_by_value)]
@@ -330,7 +330,7 @@ impl From<PathShape> for Shape {
pub struct RectShape {
pub rect: Rect,
/// How rounded the corners are. Use `Rounding::none()` for no rounding.
pub corner_radius: Rounding,
pub rounding: Rounding,
pub fill: Color32,
pub stroke: Stroke,
}
@@ -339,26 +339,22 @@ impl RectShape {
#[inline]
pub fn filled(
rect: Rect,
corner_radius: impl Into<Rounding>,
rounding: impl Into<Rounding>,
fill_color: impl Into<Color32>,
) -> Self {
Self {
rect,
corner_radius: corner_radius.into(),
rounding: rounding.into(),
fill: fill_color.into(),
stroke: Default::default(),
}
}
#[inline]
pub fn stroke(
rect: Rect,
corner_radius: impl Into<Rounding>,
stroke: impl Into<Stroke>,
) -> Self {
pub fn stroke(rect: Rect, rounding: impl Into<Rounding>, stroke: impl Into<Stroke>) -> Self {
Self {
rect,
corner_radius: corner_radius.into(),
rounding: rounding.into(),
fill: Default::default(),
stroke: stroke.into(),
}
@@ -382,9 +378,13 @@ impl From<RectShape> for Shape {
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
/// How rounded the corners of things should be
pub struct Rounding {
/// Radius of the rounding of the North-West (left top) corner.
pub nw: f32,
/// Radius of the rounding of the North-East (right top) corner.
pub ne: f32,
/// Radius of the rounding of the South-West (left bottom) corner.
pub sw: f32,
/// Radius of the rounding of the South-East (right bottom) corner.
pub se: f32,
}
@@ -427,6 +427,12 @@ impl Rounding {
se: 0.0,
}
}
/// Do all corners have the same rounding?
#[inline]
pub fn is_same(&self) -> bool {
self.nw == self.ne && self.nw == self.sw && self.nw == self.se
}
}
// ----------------------------------------------------------------------------

View File

@@ -184,15 +184,15 @@ pub mod path {
use super::*;
/// overwrites existing points
pub fn rounded_rectangle(path: &mut Vec<Pos2>, rect: Rect, corner_radius: Rounding) {
pub fn rounded_rectangle(path: &mut Vec<Pos2>, rect: Rect, rounding: Rounding) {
path.clear();
let min = rect.min;
let max = rect.max;
let cr = clamp_radius(corner_radius, rect);
let r = clamp_radius(rounding, rect);
if cr == Rounding::none() {
if r == Rounding::none() {
let min = rect.min;
let max = rect.max;
path.reserve(4);
@@ -201,10 +201,10 @@ pub mod path {
path.push(pos2(max.x, max.y));
path.push(pos2(min.x, max.y));
} else {
add_circle_quadrant(path, pos2(max.x - cr.se, max.y - cr.se), cr.se, 0.0);
add_circle_quadrant(path, pos2(min.x + cr.sw, max.y - cr.sw), cr.sw, 1.0);
add_circle_quadrant(path, pos2(min.x + cr.nw, min.y + cr.nw), cr.nw, 2.0);
add_circle_quadrant(path, pos2(max.x - cr.ne, min.y + cr.ne), cr.ne, 3.0);
add_circle_quadrant(path, pos2(max.x - r.se, max.y - r.se), r.se, 0.0);
add_circle_quadrant(path, pos2(min.x + r.sw, max.y - r.sw), r.sw, 1.0);
add_circle_quadrant(path, pos2(min.x + r.nw, min.y + r.nw), r.nw, 2.0);
add_circle_quadrant(path, pos2(max.x - r.ne, min.y + r.ne), r.ne, 3.0);
}
}
@@ -244,16 +244,16 @@ pub mod path {
}
// Ensures the radius of each corner is within a valid range
fn clamp_radius(corner_radius: Rounding, rect: Rect) -> Rounding {
fn clamp_radius(rounding: Rounding, rect: Rect) -> Rounding {
let half_width = rect.width() * 0.5;
let half_height = rect.height() * 0.5;
let max_cr = half_width.min(half_height);
Rounding {
nw: corner_radius.nw.at_most(max_cr),
ne: corner_radius.ne.at_most(max_cr),
sw: corner_radius.sw.at_most(max_cr),
se: corner_radius.se.at_most(max_cr),
nw: rounding.nw.at_most(max_cr).at_least(0.0),
ne: rounding.ne.at_most(max_cr).at_least(0.0),
sw: rounding.sw.at_most(max_cr).at_least(0.0),
se: rounding.se.at_most(max_cr).at_least(0.0),
}
}
}
@@ -862,7 +862,7 @@ impl Tessellator {
pub(crate) fn tessellate_rect(&mut self, rect: &RectShape, out: &mut Mesh) {
let RectShape {
mut rect,
corner_radius,
rounding,
fill,
stroke,
} = *rect;
@@ -883,7 +883,7 @@ impl Tessellator {
let path = &mut self.scratchpad_path;
path.clear();
path::rounded_rectangle(&mut self.scratchpad_points, rect, corner_radius);
path::rounded_rectangle(&mut self.scratchpad_points, rect, rounding);
path.add_line_loop(&self.scratchpad_points);
path.fill(fill, &self.options, out);
path.stroke_closed(stroke, &self.options, out);