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Move egui/math into new crate emath
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153
emath/src/pos2.rs
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153
emath/src/pos2.rs
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use std::ops::{Add, AddAssign, RangeInclusive, Sub, SubAssign};
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use crate::*;
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/// A position on screen.
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///
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/// Normally given in points (logical pixels).
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///
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/// Mathematically this is known as a "point", but the term position was chosen so not to
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/// conflict with the unit (one point = X physical pixels).
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#[derive(Clone, Copy, Default)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Pos2 {
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pub x: f32,
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pub y: f32,
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// implicit w = 1
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}
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/// `pos2(x,y) == Pos2::new(x, y)`
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#[inline(always)]
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pub const fn pos2(x: f32, y: f32) -> Pos2 {
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Pos2 { x, y }
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}
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impl From<[f32; 2]> for Pos2 {
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fn from(v: [f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl From<&[f32; 2]> for Pos2 {
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fn from(v: &[f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl Pos2 {
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pub const fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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}
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/// The vector from origin to this position.
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/// `p.to_vec2()` is equivalent to `p - Pos2::default()`.
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pub fn to_vec2(self) -> Vec2 {
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Vec2 {
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x: self.x,
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y: self.y,
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}
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}
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pub fn distance(self, other: Self) -> f32 {
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(self - other).length()
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}
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pub fn distance_sq(self, other: Self) -> f32 {
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(self - other).length_sq()
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}
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pub fn floor(self) -> Self {
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pos2(self.x.floor(), self.y.floor())
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}
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pub fn round(self) -> Self {
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pos2(self.x.round(), self.y.round())
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}
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pub fn ceil(self) -> Self {
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pos2(self.x.ceil(), self.y.ceil())
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}
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pub fn is_finite(self) -> bool {
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self.x.is_finite() && self.y.is_finite()
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}
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#[must_use]
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pub fn min(self, other: Self) -> Self {
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pos2(self.x.min(other.x), self.y.min(other.y))
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}
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#[must_use]
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pub fn max(self, other: Self) -> Self {
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pos2(self.x.max(other.x), self.y.max(other.y))
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}
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#[must_use]
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pub fn clamp(self, range: RangeInclusive<Self>) -> Self {
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Self {
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x: clamp(self.x, range.start().x..=range.end().x),
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y: clamp(self.y, range.start().y..=range.end().y),
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}
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}
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}
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impl PartialEq for Pos2 {
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fn eq(&self, other: &Self) -> bool {
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self.x == other.x && self.y == other.y
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}
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}
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impl Eq for Pos2 {}
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impl AddAssign<Vec2> for Pos2 {
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fn add_assign(&mut self, rhs: Vec2) {
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*self = Pos2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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};
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}
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}
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impl SubAssign<Vec2> for Pos2 {
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fn sub_assign(&mut self, rhs: Vec2) {
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*self = Pos2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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};
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}
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}
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impl Add<Vec2> for Pos2 {
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type Output = Pos2;
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fn add(self, rhs: Vec2) -> Pos2 {
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Pos2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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}
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}
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}
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impl Sub for Pos2 {
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type Output = Vec2;
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fn sub(self, rhs: Pos2) -> Vec2 {
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Vec2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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impl Sub<Vec2> for Pos2 {
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type Output = Pos2;
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fn sub(self, rhs: Vec2) -> Pos2 {
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Pos2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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impl std::fmt::Debug for Pos2 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "[{:.1} {:.1}]", self.x, self.y)
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}
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}
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