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https://github.com/emilk/egui.git
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Move egui/math into new crate emath
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237
emath/src/vec2.rs
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237
emath/src/vec2.rs
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use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Neg, RangeInclusive, Sub, SubAssign};
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use crate::*;
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/// A vector has a direction and length.
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/// A [`Vec2`] is often used to represent a size.
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///
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/// Egui represents positions using [`Pos2`].
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///
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/// Normally the units are points (logical pixels).
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#[derive(Clone, Copy, Default)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Vec2 {
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pub x: f32,
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pub y: f32,
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}
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/// `vec2(x,y) == Vec2::new(x, y)`
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#[inline(always)]
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pub const fn vec2(x: f32, y: f32) -> Vec2 {
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Vec2 { x, y }
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}
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impl From<[f32; 2]> for Vec2 {
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fn from(v: [f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl From<&[f32; 2]> for Vec2 {
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fn from(v: &[f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl Vec2 {
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pub const X: Vec2 = Vec2 { x: 1.0, y: 0.0 };
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pub const Y: Vec2 = Vec2 { x: 0.0, y: 1.0 };
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pub fn zero() -> Self {
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Self { x: 0.0, y: 0.0 }
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}
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pub fn infinity() -> Self {
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Self {
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x: f32::INFINITY,
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y: f32::INFINITY,
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}
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}
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pub fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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}
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pub fn splat(v: impl Into<f32>) -> Self {
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let v: f32 = v.into();
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Self { x: v, y: v }
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}
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#[must_use]
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pub fn normalized(self) -> Self {
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let len = self.length();
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if len <= 0.0 {
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self
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} else {
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self / len
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}
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}
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/// Rotates the vector by 90°, i.e positive X to positive Y
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/// (clockwise in Egui coordinates).
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#[inline(always)]
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pub fn rot90(self) -> Self {
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vec2(self.y, -self.x)
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}
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pub fn length(self) -> f32 {
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self.x.hypot(self.y)
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}
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pub fn length_sq(self) -> f32 {
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self.x * self.x + self.y * self.y
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}
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/// Create a unit vector with the given angle (in radians).
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/// * An angle of zero gives the unit X axis.
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/// * An angle of 𝞃/4 = 90° gives the unit Y axis.
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pub fn angled(angle: f32) -> Self {
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vec2(angle.cos(), angle.sin())
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}
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#[must_use]
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pub fn floor(self) -> Self {
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vec2(self.x.floor(), self.y.floor())
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}
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#[must_use]
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pub fn round(self) -> Self {
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vec2(self.x.round(), self.y.round())
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}
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#[must_use]
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pub fn ceil(self) -> Self {
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vec2(self.x.ceil(), self.y.ceil())
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}
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/// True if all members are also finite.
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pub fn is_finite(self) -> bool {
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self.x.is_finite() && self.y.is_finite()
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}
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#[must_use]
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pub fn min(self, other: Self) -> Self {
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vec2(self.x.min(other.x), self.y.min(other.y))
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}
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#[must_use]
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pub fn max(self, other: Self) -> Self {
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vec2(self.x.max(other.x), self.y.max(other.y))
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}
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/// Returns the minimum of `self.x` and `self.y`.
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#[must_use]
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pub fn min_elem(self) -> f32 {
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self.x.min(self.y)
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}
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/// Returns the maximum of `self.x` and `self.y`.
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#[must_use]
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pub fn max_elem(self) -> f32 {
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self.x.max(self.y)
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}
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#[must_use]
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pub fn clamp(self, range: RangeInclusive<Self>) -> Self {
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Self {
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x: clamp(self.x, range.start().x..=range.end().x),
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y: clamp(self.y, range.start().y..=range.end().y),
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}
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}
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}
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impl PartialEq for Vec2 {
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fn eq(&self, other: &Self) -> bool {
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self.x == other.x && self.y == other.y
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}
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}
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impl Eq for Vec2 {}
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impl Neg for Vec2 {
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type Output = Vec2;
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fn neg(self) -> Vec2 {
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vec2(-self.x, -self.y)
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}
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}
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impl AddAssign for Vec2 {
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fn add_assign(&mut self, rhs: Vec2) {
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*self = Vec2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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};
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}
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}
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impl SubAssign for Vec2 {
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fn sub_assign(&mut self, rhs: Vec2) {
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*self = Vec2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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};
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}
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}
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impl Add for Vec2 {
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type Output = Vec2;
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fn add(self, rhs: Vec2) -> Vec2 {
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Vec2 {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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}
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}
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}
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impl Sub for Vec2 {
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type Output = Vec2;
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fn sub(self, rhs: Vec2) -> Vec2 {
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Vec2 {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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}
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}
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}
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impl MulAssign<f32> for Vec2 {
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fn mul_assign(&mut self, rhs: f32) {
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self.x *= rhs;
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self.y *= rhs;
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}
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}
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impl Mul<f32> for Vec2 {
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type Output = Vec2;
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fn mul(self, factor: f32) -> Vec2 {
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Vec2 {
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x: self.x * factor,
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y: self.y * factor,
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}
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}
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}
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impl Mul<Vec2> for f32 {
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type Output = Vec2;
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fn mul(self, vec: Vec2) -> Vec2 {
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Vec2 {
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x: self * vec.x,
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y: self * vec.y,
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}
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}
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}
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impl Div<f32> for Vec2 {
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type Output = Vec2;
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fn div(self, factor: f32) -> Vec2 {
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Vec2 {
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x: self.x / factor,
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y: self.y / factor,
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}
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}
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}
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impl std::fmt::Debug for Vec2 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "[{:.1} {:.1}]", self.x, self.y)
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}
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}
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