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mirror of https://github.com/emilk/egui.git synced 2026-09-02 23:00:04 -04:00

Fix: assign a different id to each table cell, avoiding id clashes (#4076)

Each cell in a table now has a `Ui` with a unique `Id` based on the row
and column.

This avoids Id-clashes, e.g. when putting a `CollapsingHeader` in a
table cell.
This commit is contained in:
Emil Ernerfeldt
2024-02-20 13:35:19 +01:00
committed by GitHub
parent 68b3ef7f6b
commit a33ae64785
3 changed files with 21 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
use egui::{Pos2, Rect, Response, Sense, Ui};
use egui::{Id, Pos2, Rect, Response, Sense, Ui};
#[derive(Clone, Copy)]
pub(crate) enum CellSize {
@@ -113,6 +113,7 @@ impl<'l> StripLayout<'l> {
flags: StripLayoutFlags,
width: CellSize,
height: CellSize,
child_ui_id_source: Id,
add_cell_contents: impl FnOnce(&mut Ui),
) -> (Rect, Response) {
let max_rect = self.cell_rect(&width, &height);
@@ -145,7 +146,7 @@ impl<'l> StripLayout<'l> {
);
}
let used_rect = self.cell(flags, max_rect, add_cell_contents);
let used_rect = self.cell(flags, max_rect, child_ui_id_source, add_cell_contents);
self.set_pos(max_rect);
@@ -186,9 +187,12 @@ impl<'l> StripLayout<'l> {
&mut self,
flags: StripLayoutFlags,
rect: Rect,
child_ui_id_source: egui::Id,
add_cell_contents: impl FnOnce(&mut Ui),
) -> Rect {
let mut child_ui = self.ui.child_ui(rect, self.cell_layout);
let mut child_ui =
self.ui
.child_ui_with_id_source(rect, self.cell_layout, child_ui_id_source);
if flags.clip {
let margin = egui::Vec2::splat(self.ui.visuals().clip_rect_margin);