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https://github.com/emilk/egui.git
synced 2026-08-29 04:40:03 -04:00
Simplify egui_winit::State (#3678)
By storing a clone of the egui context in it, we can be sure to always use the correct `pixels_per_point`
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@@ -34,7 +34,10 @@ impl EguiGlow {
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})
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.unwrap();
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let egui_ctx = egui::Context::default();
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let egui_winit = egui_winit::State::new(
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egui_ctx.clone(),
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ViewportId::ROOT,
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event_loop,
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native_pixels_per_point,
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@@ -42,7 +45,7 @@ impl EguiGlow {
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);
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Self {
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egui_ctx: Default::default(),
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egui_ctx,
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egui_winit,
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painter,
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viewport_info: Default::default(),
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@@ -52,8 +55,12 @@ impl EguiGlow {
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}
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}
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pub fn on_window_event(&mut self, event: &winit::event::WindowEvent<'_>) -> EventResponse {
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self.egui_winit.on_window_event(&self.egui_ctx, event)
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pub fn on_window_event(
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&mut self,
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window: &winit::window::Window,
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event: &winit::event::WindowEvent<'_>,
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) -> EventResponse {
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self.egui_winit.on_window_event(window, event)
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}
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/// Call [`Self::paint`] later to paint.
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@@ -87,7 +94,7 @@ impl EguiGlow {
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}
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self.egui_winit
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.handle_platform_output(window, &self.egui_ctx, platform_output);
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.handle_platform_output(window, platform_output);
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self.shapes = shapes;
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self.pixels_per_point = pixels_per_point;
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