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Add TextureOptions::wrap_mode (#3954)
Exposes support in both glow and wgpu for texture wrap modes This would be breaking for manual creations of TextureOptions but would work with the current TextureOptions::NEAREST and LINEAR without change, keeping those clamp to edge I wasn't sure how best to expose the options to the user and added consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT NEAREST_MIRRORED_REPEAT This does not include wrap mode clamp to border as it worked fine with glow but with wgpu it panics due to Features Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on the device, and I thought it was probably best not to try to enable that feature, but happy to include that functionality also if that is okay to be toggled  --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -395,7 +395,7 @@ pub use emath::{
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pub use epaint::{
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mutex,
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text::{FontData, FontDefinitions, FontFamily, FontId, FontTweak},
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textures::{TextureFilter, TextureOptions, TexturesDelta},
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textures::{TextureFilter, TextureOptions, TextureWrapMode, TexturesDelta},
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ClippedPrimitive, ColorImage, FontImage, ImageData, Mesh, PaintCallback, PaintCallbackInfo,
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Rounding, Shape, Stroke, TextureHandle, TextureId,
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};
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