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Add TextureOptions::wrap_mode (#3954)

Exposes support in both glow and wgpu for texture wrap modes

This would be breaking for manual creations of TextureOptions but would
work with the current TextureOptions::NEAREST and LINEAR without change,
keeping those clamp to edge

I wasn't sure how best to expose the options to the user and added
consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT
NEAREST_MIRRORED_REPEAT

This does not include wrap mode clamp to border as it worked fine with
glow but with wgpu it panics due to Features
Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on
the device, and I thought it was probably best not to try to enable that
feature, but happy to include that functionality also if that is okay to
be toggled


![image](https://github.com/emilk/egui/assets/5075747/bba71f61-a105-4e5b-b8ce-1083621eb3de)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
Dan Lock
2024-02-05 08:37:05 +00:00
committed by GitHub
parent a41a04d635
commit a5973e5cac
4 changed files with 74 additions and 3 deletions

View File

@@ -395,7 +395,7 @@ pub use emath::{
pub use epaint::{
mutex,
text::{FontData, FontDefinitions, FontFamily, FontId, FontTweak},
textures::{TextureFilter, TextureOptions, TexturesDelta},
textures::{TextureFilter, TextureOptions, TextureWrapMode, TexturesDelta},
ClippedPrimitive, ColorImage, FontImage, ImageData, Mesh, PaintCallback, PaintCallbackInfo,
Rounding, Shape, Stroke, TextureHandle, TextureId,
};