mirror of
https://github.com/emilk/egui.git
synced 2026-08-29 12:50:04 -04:00
Listen to scroll wheel (glium only)
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@@ -16,7 +16,8 @@ This is the core library crate Emigui. It is fully platform independent without
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* [ ] Scroll areas
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* [x] Vertical scrolling
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* [ ] Horizontal scrolling
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* [ ] Scroll-wheel input
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* [x] Scroll-wheel input
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* [ ] Scroll-wheel input in web verions
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* [x] Drag background to scroll
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* [ ] Kinetic scrolling
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* [ ] Menu bar (File, Edit, etc)
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@@ -125,19 +125,21 @@ impl Context {
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}
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}
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pub fn interact(&self, layer: Layer, rect: Rect, interaction_id: Option<Id>) -> InteractInfo {
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let mut memory = self.memory.lock();
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let input = &self.input;
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let hovered = if let Some(mouse_pos) = input.mouse_pos {
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rect.contains(mouse_pos) && layer == memory.layer_at(mouse_pos)
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pub fn contains_mouse_pos(&self, layer: Layer, rect: &Rect) -> bool {
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if let Some(mouse_pos) = self.input.mouse_pos {
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rect.contains(mouse_pos) && layer == self.memory.lock().layer_at(mouse_pos)
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} else {
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false
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};
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}
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}
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pub fn interact(&self, layer: Layer, rect: Rect, interaction_id: Option<Id>) -> InteractInfo {
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let hovered = self.contains_mouse_pos(layer, &rect);
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let mut memory = self.memory.lock();
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let active = interaction_id.is_some() && memory.active_id == interaction_id;
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if input.mouse_pressed {
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if self.input.mouse_pressed {
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if hovered && interaction_id.is_some() {
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if memory.active_id.is_some() {
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// Already clicked something else this frame
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@@ -164,14 +166,14 @@ impl Context {
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active: false,
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}
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}
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} else if input.mouse_released {
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} else if self.input.mouse_released {
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InteractInfo {
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rect,
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hovered,
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clicked: hovered && active,
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active,
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}
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} else if input.mouse_down {
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} else if self.input.mouse_down {
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InteractInfo {
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rect,
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hovered: hovered && active,
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@@ -68,6 +68,13 @@ impl ScrollArea {
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state.offset.y -= ctx.input.mouse_move.y;
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}
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// TODO: check that nothing else is being inteacted with
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if ctx.contains_mouse_pos(outer_region.layer, &outer_rect)
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&& ctx.memory.lock().active_id.is_none()
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{
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state.offset.y -= ctx.input.scroll_delta.y;
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}
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let show_scroll = content_size.y > inner_size.y;
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if show_scroll {
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let corner_radius = scroll_bar_width / 2.0;
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@@ -8,7 +8,9 @@ use crate::{
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// ----------------------------------------------------------------------------
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/// What the integration gives to the gui.
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/// All coordinates in emigui is in point/logical coordinates.
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#[derive(Clone, Copy, Debug, Default, Deserialize)]
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#[serde(default)]
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pub struct RawInput {
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/// Is the button currently down?
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pub mouse_down: bool,
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@@ -16,6 +18,9 @@ pub struct RawInput {
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/// Current position of the mouse in points.
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pub mouse_pos: Option<Pos2>,
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/// How many pixels the user scrolled
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pub scroll_delta: Vec2,
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/// Size of the screen in points.
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pub screen_size: Vec2,
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@@ -46,6 +51,9 @@ pub struct GuiInput {
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/// How much the mouse moved compared to last frame, in points.
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pub mouse_move: Vec2,
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/// How many pixels the user scrolled
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pub scroll_delta: Vec2,
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/// Size of the screen in points.
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pub screen_size: Vec2,
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@@ -68,6 +76,7 @@ impl GuiInput {
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mouse_released: last.mouse_down && !new.mouse_down,
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mouse_pos: new.mouse_pos,
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mouse_move,
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scroll_delta: new.scroll_delta,
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screen_size: new.screen_size,
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pixels_per_point: new.pixels_per_point,
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time: new.time,
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