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Add new NativeOptions: vsync multisampling depth_buffer stencil_buffer
These are useful when embedding 3D into eframe.
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@@ -7,7 +7,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
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## Unreleased
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### Added ⭐
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* Added `Shape::Callback` for backend-specific painting ([#1351](https://github.com/emilk/egui/pull/1351)).
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* Added `Shape::Callback` for backend-specific painting, [with an example](https://github.com/emilk/egui/blob/master/eframe/examples/custom_3d_three-d.rs) ([#1351](https://github.com/emilk/egui/pull/1351)).
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* Added `Frame::canvas` ([#1362](https://github.com/emilk/egui/pull/1362)).
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* `Context::request_repaint` will wake up UI thread, if integrations has called `Context::set_request_repaint_callback` ([#1366](https://github.com/emilk/egui/pull/1366)).
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* Added `Ui::push_id` ([#1374](https://github.com/emilk/egui/pull/1374)).
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