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mirror of https://github.com/emilk/egui.git synced 2026-08-31 22:00:03 -04:00

Text and circle

This commit is contained in:
Emil Ernerfeldt
2019-01-05 15:28:07 +01:00
parent a1ddef742d
commit aa1c53f707
14 changed files with 534 additions and 176 deletions

View File

@@ -26,6 +26,7 @@ features = [
'WebGlProgram',
'WebGlRenderingContext',
'WebGlShader',
'WebGlTexture',
'WebGlUniformLocation',
'Window',
]

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@@ -16,35 +16,36 @@ use wasm_bindgen::prelude::*;
mod app;
mod webgl;
#[wasm_bindgen]
pub fn show_gui(raw_input_json: &str) -> String {
// TODO: faster interface than JSON
let raw_input: RawInput = serde_json::from_str(raw_input_json).unwrap();
// #[wasm_bindgen]
// pub fn show_gui(raw_input_json: &str) -> String {
// // TODO: faster interface than JSON
// let raw_input: RawInput = serde_json::from_str(raw_input_json).unwrap();
lazy_static::lazy_static! {
static ref APP: Mutex<app::App> = Default::default();
static ref EMGUI: Mutex<Emgui> = Default::default();
}
// lazy_static::lazy_static! {
// static ref APP: Mutex<app::App> = Default::default();
// static ref EMGUI: Mutex<Emgui> = Default::default();
// }
let mut emgui = EMGUI.lock().unwrap();
emgui.new_frame(raw_input);
// let mut emgui = EMGUI.lock().unwrap();
// emgui.new_frame(raw_input);
use crate::app::GuiSettings;
APP.lock().unwrap().show_gui(&mut emgui.layout);
// use crate::app::GuiSettings;
// APP.lock().unwrap().show_gui(&mut emgui.layout);
let mut style = emgui.style.clone();
emgui.layout.foldable("Style", |gui| {
style.show_gui(gui);
});
emgui.style = style;
// let mut style = emgui.style.clone();
// emgui.layout.foldable("Style", |gui| {
// style.show_gui(gui);
// });
// emgui.style = style;
let commands = emgui.paint();
serde_json::to_string(&commands).unwrap()
}
// let commands = emgui.paint();
// serde_json::to_string(&commands).unwrap()
// }
#[wasm_bindgen]
pub fn new_webgl_painter(canvas_id: &str) -> Result<webgl::Painter, JsValue> {
webgl::Painter::new(canvas_id)
let emgui_painter = emgui::Painter::new(); // TODO: don't create this twice
webgl::Painter::new(canvas_id, emgui_painter.texture())
}
struct State {
@@ -57,7 +58,7 @@ impl State {
fn new() -> State {
State {
app: Default::default(),
emgui: Default::default(),
emgui: Emgui::new(),
emgui_painter: emgui::Painter::new(),
}
}

View File

@@ -1,23 +1,33 @@
#![allow(dead_code)]
use {
js_sys::WebAssembly,
wasm_bindgen::{prelude::*, JsCast},
web_sys::{WebGlBuffer, WebGlProgram, WebGlRenderingContext, WebGlShader},
web_sys::{WebGlBuffer, WebGlProgram, WebGlRenderingContext, WebGlShader, WebGlTexture},
};
use emgui::Frame;
type Gl = WebGlRenderingContext;
#[wasm_bindgen]
pub struct Painter {
canvas: web_sys::HtmlCanvasElement,
gl: WebGlRenderingContext,
texture: WebGlTexture,
program: WebGlProgram,
index_buffer: WebGlBuffer,
pos_buffer: WebGlBuffer,
tc_buffer: WebGlBuffer,
color_buffer: WebGlBuffer,
tex_size: (u16, u16),
}
impl Painter {
pub fn new(canvas_id: &str) -> Result<Painter, JsValue> {
pub fn new(
canvas_id: &str,
(tex_width, tex_height, pixels): (u16, u16, &[u8]),
) -> Result<Painter, JsValue> {
let document = web_sys::window().unwrap().document().unwrap();
let canvas = document.get_element_by_id(canvas_id).unwrap();
let canvas: web_sys::HtmlCanvasElement = canvas.dyn_into::<web_sys::HtmlCanvasElement>()?;
@@ -27,19 +37,47 @@ impl Painter {
.unwrap()
.dyn_into::<WebGlRenderingContext>()?;
gl.enable(WebGlRenderingContext::BLEND);
gl.blend_func(
WebGlRenderingContext::SRC_ALPHA,
WebGlRenderingContext::ONE_MINUS_SRC_ALPHA,
);
// --------------------------------------------------------------------
let texture = gl.create_texture().unwrap();
gl.bind_texture(Gl::TEXTURE_2D, Some(&texture));
// TODO: remove once https://github.com/rustwasm/wasm-bindgen/issues/1005 is fixed.
let mut pixels: Vec<_> = pixels.iter().cloned().collect();
let level = 0;
let internal_format = Gl::ALPHA;
let border = 0;
let src_format = Gl::ALPHA;
let src_type = Gl::UNSIGNED_BYTE;
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
Gl::TEXTURE_2D,
level,
internal_format as i32,
tex_width as i32,
tex_height as i32,
border,
src_format,
src_type,
Some(&mut pixels),
)
.unwrap();
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32);
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32);
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::NEAREST as i32);
// --------------------------------------------------------------------
let vert_shader = compile_shader(
&gl,
WebGlRenderingContext::VERTEX_SHADER,
Gl::VERTEX_SHADER,
r#"
uniform vec2 u_screen_size;
uniform vec2 u_tex_size;
attribute vec2 a_pos;
attribute vec2 a_tc;
attribute vec4 a_color;
varying vec2 v_tc;
varying vec4 v_color;
void main() {
gl_Position = vec4(
@@ -47,34 +85,41 @@ impl Painter {
1.0 - 2.0 * a_pos.y / u_screen_size.y,
0.0,
1.0);
// v_color = vec4(1.0, 0.0, 0.0, 0.5);
v_tc = a_tc / u_tex_size;
v_color = a_color;
}
"#,
)?;
let frag_shader = compile_shader(
&gl,
WebGlRenderingContext::FRAGMENT_SHADER,
Gl::FRAGMENT_SHADER,
r#"
uniform sampler2D u_sampler;
precision highp float;
varying vec2 v_tc;
varying vec4 v_color;
void main() {
gl_FragColor = v_color;
gl_FragColor *= texture2D(u_sampler, v_tc).a;
}
"#,
)?;
let program = link_program(&gl, [vert_shader, frag_shader].iter())?;
let index_buffer = gl.create_buffer().ok_or("failed to create index_buffer")?;
let pos_buffer = gl.create_buffer().ok_or("failed to create pos_buffer")?;
let tc_buffer = gl.create_buffer().ok_or("failed to create tc_buffer")?;
let color_buffer = gl.create_buffer().ok_or("failed to create color_buffer")?;
Ok(Painter {
canvas,
gl,
texture,
program,
index_buffer,
pos_buffer,
tc_buffer,
color_buffer,
tex_size: (tex_width, tex_height),
})
}
@@ -83,19 +128,26 @@ impl Painter {
// --------------------------------------------------------------------
gl.enable(Gl::BLEND);
gl.blend_func(Gl::SRC_ALPHA, Gl::ONE_MINUS_SRC_ALPHA);
gl.use_program(Some(&self.program));
gl.active_texture(Gl::TEXTURE0);
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.texture));
// --------------------------------------------------------------------
let indices: Vec<u16> = frame.indices.iter().map(|idx| *idx as u16).collect();
let mut positions = Vec::with_capacity(2 * frame.vertices.len());
let mut positions: Vec<f32> = Vec::with_capacity(2 * frame.vertices.len());
let mut tex_coords: Vec<u16> = Vec::with_capacity(2 * frame.vertices.len());
for v in &frame.vertices {
positions.push(v.x);
positions.push(v.y);
tex_coords.push(v.u);
tex_coords.push(v.v);
}
let mut colors = Vec::with_capacity(4 * frame.vertices.len());
let mut colors: Vec<u8> = Vec::with_capacity(4 * frame.vertices.len());
for v in &frame.vertices {
colors.push(v.color.r);
colors.push(v.color.g);
@@ -112,14 +164,11 @@ impl Painter {
let indices_array = js_sys::Int16Array::new(&indices_memory_buffer)
.subarray(indices_ptr, indices_ptr + indices.len() as u32);
gl.bind_buffer(
WebGlRenderingContext::ELEMENT_ARRAY_BUFFER,
Some(&self.index_buffer),
);
gl.bind_buffer(Gl::ELEMENT_ARRAY_BUFFER, Some(&self.index_buffer));
gl.buffer_data_with_array_buffer_view(
WebGlRenderingContext::ELEMENT_ARRAY_BUFFER,
Gl::ELEMENT_ARRAY_BUFFER,
&indices_array,
WebGlRenderingContext::STATIC_DRAW, // TODO: STREAM ?
Gl::STREAM_DRAW,
);
// --------------------------------------------------------------------
@@ -131,29 +180,47 @@ impl Painter {
let pos_array = js_sys::Float32Array::new(&pos_memory_buffer)
.subarray(pos_ptr, pos_ptr + positions.len() as u32);
gl.bind_buffer(WebGlRenderingContext::ARRAY_BUFFER, Some(&self.pos_buffer));
gl.buffer_data_with_array_buffer_view(
WebGlRenderingContext::ARRAY_BUFFER,
&pos_array,
WebGlRenderingContext::STATIC_DRAW, // TODO: STREAM ?
);
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.pos_buffer));
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &pos_array, Gl::STREAM_DRAW);
let a_pos_loc = gl.get_attrib_location(&self.program, "a_pos");
assert!(a_pos_loc >= 0);
let a_pos_loc = a_pos_loc as u32;
let normalize = false;
let stride = 0;
let offset = 0;
gl.vertex_attrib_pointer_with_i32(a_pos_loc, 2, Gl::FLOAT, normalize, stride, offset);
gl.enable_vertex_attrib_array(a_pos_loc);
// --------------------------------------------------------------------
let tc_memory_buffer = wasm_bindgen::memory()
.dyn_into::<WebAssembly::Memory>()?
.buffer();
let tc_ptr = tex_coords.as_ptr() as u32 / 2;
let tc_array = js_sys::Uint16Array::new(&tc_memory_buffer)
.subarray(tc_ptr, tc_ptr + tex_coords.len() as u32);
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.tc_buffer));
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &tc_array, Gl::STREAM_DRAW);
let a_tc_loc = gl.get_attrib_location(&self.program, "a_tc");
assert!(a_tc_loc >= 0);
let a_tc_loc = a_tc_loc as u32;
let normalize = false;
let stride = 0;
let offset = 0;
gl.vertex_attrib_pointer_with_i32(
a_pos_loc,
a_tc_loc,
2,
WebGlRenderingContext::FLOAT,
Gl::UNSIGNED_SHORT,
normalize,
stride,
offset,
);
gl.enable_vertex_attrib_array(a_pos_loc);
gl.enable_vertex_attrib_array(a_tc_loc);
// --------------------------------------------------------------------
@@ -164,15 +231,8 @@ impl Painter {
let colors_array = js_sys::Uint8Array::new(&colors_memory_buffer)
.subarray(colors_ptr, colors_ptr + colors.len() as u32);
gl.bind_buffer(
WebGlRenderingContext::ARRAY_BUFFER,
Some(&self.color_buffer),
);
gl.buffer_data_with_array_buffer_view(
WebGlRenderingContext::ARRAY_BUFFER,
&colors_array,
WebGlRenderingContext::STATIC_DRAW, // TODO: STREAM ?
);
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.color_buffer));
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &colors_array, Gl::STREAM_DRAW);
let a_color_loc = gl.get_attrib_location(&self.program, "a_color");
assert!(a_color_loc >= 0);
@@ -184,7 +244,7 @@ impl Painter {
gl.vertex_attrib_pointer_with_i32(
a_color_loc,
4,
WebGlRenderingContext::UNSIGNED_BYTE,
Gl::UNSIGNED_BYTE,
normalize,
stride,
offset,
@@ -201,17 +261,23 @@ impl Painter {
self.canvas.width() as f32,
self.canvas.height() as f32,
);
// gl.uniform2f(Some(&u_screen_size_loc), 4.0, 1.0);
let u_tex_size_loc = gl
.get_uniform_location(&self.program, "u_tex_size")
.unwrap();
gl.uniform2f(
Some(&u_tex_size_loc),
self.tex_size.0 as f32,
self.tex_size.1 as f32,
);
let u_sampler_loc = gl.get_uniform_location(&self.program, "u_sampler").unwrap();
gl.uniform1i(Some(&u_sampler_loc), 0);
gl.clear_color(0.05, 0.05, 0.05, 1.0);
gl.clear(WebGlRenderingContext::COLOR_BUFFER_BIT);
gl.clear(Gl::COLOR_BUFFER_BIT);
gl.draw_elements_with_i32(
WebGlRenderingContext::TRIANGLE_STRIP,
indices.len() as i32,
WebGlRenderingContext::UNSIGNED_SHORT,
0,
);
gl.draw_elements_with_i32(Gl::TRIANGLES, indices.len() as i32, Gl::UNSIGNED_SHORT, 0);
Ok(())
}
@@ -229,7 +295,7 @@ fn compile_shader(
gl.compile_shader(&shader);
if gl
.get_shader_parameter(&shader, WebGlRenderingContext::COMPILE_STATUS)
.get_shader_parameter(&shader, Gl::COMPILE_STATUS)
.as_bool()
.unwrap_or(false)
{
@@ -254,7 +320,7 @@ fn link_program<'a, T: IntoIterator<Item = &'a WebGlShader>>(
gl.link_program(&program);
if gl
.get_program_parameter(&program, WebGlRenderingContext::LINK_STATUS)
.get_program_parameter(&program, Gl::LINK_STATUS)
.as_bool()
.unwrap_or(false)
{