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https://github.com/emilk/egui.git
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No typescript. Just one index.html + wasm.
This commit is contained in:
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@@ -1,86 +0,0 @@
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// we'll defer our execution until the wasm is ready to go
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function wasm_loaded() {
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console.log("wasm loaded");
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initialize();
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}
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// here we tell bindgen the path to the wasm file so it can start
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// initialization and return to us a promise when it's done
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wasm_bindgen("./emgui_wasm_bg.wasm")
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.then(wasm_loaded)["catch"](console.error);
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// ----------------------------------------------------------------------------
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var g_webgl_painter = null;
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function paint_gui(canvas, input) {
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if (g_webgl_painter === null) {
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g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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}
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// ----------------------------------------------------------------------------
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var g_mouse_pos = { x: -1000.0, y: -1000.0 };
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var g_mouse_down = false;
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function auto_resize_canvas(canvas) {
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if (true) {
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canvas.setAttribute("width", window.innerWidth);
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canvas.setAttribute("height", window.innerHeight);
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}
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else {
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// TODO: this stuff
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var pixels_per_point = window.devicePixelRatio || 1;
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var ctx = canvas.getContext("2d");
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ctx.scale(pixels_per_point, pixels_per_point);
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canvas.setAttribute("width", window.innerWidth * pixels_per_point);
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canvas.setAttribute("height", window.innerHeight * pixels_per_point);
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}
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}
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function get_input(canvas) {
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return {
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mouse_down: g_mouse_down,
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mouse_pos: g_mouse_pos,
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screen_size: { x: canvas.width, y: canvas.height }
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};
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}
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function mouse_pos_from_event(canvas, event) {
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var rect = canvas.getBoundingClientRect();
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return {
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x: event.clientX - rect.left,
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y: event.clientY - rect.top
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};
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}
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function initialize() {
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console.log("window.devicePixelRatio: " + window.devicePixelRatio);
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var canvas = document.getElementById("canvas");
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auto_resize_canvas(canvas);
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var repaint = function () { return paint_gui(canvas, get_input(canvas)); };
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canvas.addEventListener("mousemove", function (event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseleave", function (event) {
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g_mouse_pos = { x: -1000.0, y: -1000.0 };
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mousedown", function (event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = true;
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseup", function (event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = false;
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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window.addEventListener("load", repaint);
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window.addEventListener("pagehide", repaint);
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window.addEventListener("pageshow", repaint);
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window.addEventListener("resize", repaint);
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// setInterval(repaint, 16);
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repaint();
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}
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128
docs/frontend.ts
128
docs/frontend.ts
@@ -1,128 +0,0 @@
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interface Vec2 {
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x: number;
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y: number;
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}
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/// What the integration gives to the gui.
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interface RawInput {
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/// Is the button currently down?
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mouse_down: boolean;
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/// Current position of the mouse in points.
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mouse_pos: Vec2;
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/// Size of the screen in points.
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screen_size: Vec2;
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}
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// ----------------------------------------------------------------------------
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// the `wasm_bindgen` global is set to the exports of the Rust module. Override with wasm-bindgen --no-modules-global
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declare var wasm_bindgen: any;
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// we'll defer our execution until the wasm is ready to go
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function wasm_loaded() {
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console.log(`wasm loaded`);
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initialize();
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}
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// here we tell bindgen the path to the wasm file so it can start
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// initialization and return to us a promise when it's done
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wasm_bindgen("./emgui_wasm_bg.wasm")
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.then(wasm_loaded)
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.catch(console.error);
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// ----------------------------------------------------------------------------
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let g_webgl_painter = null;
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function paint_gui(canvas, input: RawInput) {
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if (g_webgl_painter === null) {
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g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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}
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// ----------------------------------------------------------------------------
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let g_mouse_pos = { x: -1000.0, y: -1000.0 };
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let g_mouse_down = false;
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function auto_resize_canvas(canvas) {
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if (true) {
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canvas.setAttribute("width", window.innerWidth);
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canvas.setAttribute("height", window.innerHeight);
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} else {
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// TODO: this stuff
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const pixels_per_point = window.devicePixelRatio || 1;
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const ctx = canvas.getContext("2d");
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ctx.scale(pixels_per_point, pixels_per_point);
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canvas.setAttribute("width", window.innerWidth * pixels_per_point);
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canvas.setAttribute("height", window.innerHeight * pixels_per_point);
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}
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}
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function get_input(canvas): RawInput {
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return {
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mouse_down: g_mouse_down,
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mouse_pos: g_mouse_pos,
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screen_size: { x: canvas.width, y: canvas.height },
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};
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}
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function mouse_pos_from_event(canvas, event): Vec2 {
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const rect = canvas.getBoundingClientRect();
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return {
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x: event.clientX - rect.left,
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y: event.clientY - rect.top,
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};
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}
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function initialize() {
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console.log(`window.devicePixelRatio: ${window.devicePixelRatio}`);
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const canvas = document.getElementById("canvas");
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auto_resize_canvas(canvas);
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const repaint = () => paint_gui(canvas, get_input(canvas));
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canvas.addEventListener("mousemove", event => {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseleave", event => {
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g_mouse_pos = { x: -1000.0, y: -1000.0 };
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mousedown", event => {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = true;
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseup", event => {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = false;
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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window.addEventListener("load", repaint);
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window.addEventListener("pagehide", repaint);
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window.addEventListener("pageshow", repaint);
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window.addEventListener("resize", repaint);
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// setInterval(repaint, 16);
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repaint();
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}
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150
docs/index.html
150
docs/index.html
@@ -1,42 +1,136 @@
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<!DOCTYPE html>
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<head>
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<title>Emgui – A experiment in an Immediate Mode GUI written in Rust</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<head>
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<title>Emgui – A experiment in an Immediate Mode GUI written in Rust</title>
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<style>
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html {
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html {
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/* Remove touch delay: */
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touch-action: manipulation;
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}
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body {
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background: #000000;
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}
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html, body {
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script>
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// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
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// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
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// but this doesn't work with `file://` urls. This example is frequently
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// viewed by simply opening `index.html` in a browser (with a `file://`
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// url), so it would fail if we were to call this function!
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//
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// Work around this for now by deleting the function to ensure that the
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// `no_modules.js` script doesn't have access to it. You won't need this
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// hack when deploying over HTTP.
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delete WebAssembly.instantiateStreaming;
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</script>
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}
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body {
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background: #000000;
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}
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html,
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body {
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script>
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// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
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// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
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// but this doesn't work with `file://` urls. This example is frequently
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// viewed by simply opening `index.html` in a browser (with a `file://`
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// url), so it would fail if we were to call this function!
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//
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// Work around this for now by deleting the function to ensure that the
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// `no_modules.js` script doesn't have access to it. You won't need this
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// hack when deploying over HTTP.
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delete WebAssembly.instantiateStreaming;
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</script>
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<!-- this is the JS generated by the `wasm-bindgen` CLI tool -->
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<script src="emgui_wasm.js"></script>
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<script>
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// we'll defer our execution until the wasm is ready to go
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function wasm_loaded() {
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console.log("wasm loaded");
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initialize();
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}
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// here we tell bindgen the path to the wasm file so it can start
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// initialization and return to us a promise when it's done
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wasm_bindgen("./emgui_wasm_bg.wasm")
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.then(wasm_loaded)["catch"](console.error);
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// ----------------------------------------------------------------------------
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var g_webgl_painter = null;
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<script src="frontend.js" type="module"></script>
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function paint_gui(canvas, input) {
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if (g_webgl_painter === null) {
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g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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}
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// ----------------------------------------------------------------------------
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var g_mouse_pos = { x: -1000.0, y: -1000.0 };
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var g_mouse_down = false;
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function auto_resize_canvas(canvas) {
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// TODO: figure out why this isn't quite working.
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if (true) {
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canvas.setAttribute("width", window.innerWidth);
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canvas.setAttribute("height", window.innerHeight);
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} else {
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// TODO: this stuff
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var pixels_per_point = window.devicePixelRatio || 1;
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canvas.setAttribute("width", window.innerWidth * pixels_per_point);
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canvas.setAttribute("height", window.innerHeight * pixels_per_point);
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}
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}
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function get_input(canvas) {
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return {
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mouse_down: g_mouse_down,
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mouse_pos: g_mouse_pos,
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screen_size: { x: canvas.width, y: canvas.height }
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};
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}
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function mouse_pos_from_event(canvas, event) {
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var rect = canvas.getBoundingClientRect();
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return {
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x: event.clientX - rect.left,
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y: event.clientY - rect.top
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};
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}
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function initialize() {
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console.log("window.devicePixelRatio: " + window.devicePixelRatio);
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var canvas = document.getElementById("canvas");
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var repaint = function() {
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auto_resize_canvas(canvas);
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paint_gui(canvas, get_input(canvas));
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};
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canvas.addEventListener("mousemove", function(event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseleave", function(event) {
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g_mouse_pos = { x: -1000.0, y: -1000.0 };
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mousedown", function(event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = true;
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseup", function(event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = false;
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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window.addEventListener("load", repaint);
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window.addEventListener("pagehide", repaint);
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window.addEventListener("pageshow", repaint);
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window.addEventListener("resize", repaint);
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// setInterval(repaint, 16);
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repaint();
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}
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</script>
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<!-- TODO: make this cover the entire screen, with resize and all -->
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<canvas id="canvas" width="1024" height="1024"></canvas>
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</body>
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</body>
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</html>
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Reference in New Issue
Block a user