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Add drag-and-drop APIs with payloads storage (#3887)
* Closes https://github.com/emilk/egui/issues/3882 This adds several methods to make drag-and-drop more ergonomic in egui. In particular, egui can now keep track of _what_ is being dragged for you (the _payload_). Low-level: * `egui::DragAndDrop` hold the payload during a drag Mid-level: * `Response::dnd_set_drag_payload` sets it for drag-sources * `Response::dnd_hover_payload` and `Response::dnd_release_payload` reads it for drop-targets High-level: * `ui.dnd_drag_source`: make a widget draggable * `ui.dnd_drop_zone`: a container where things can be dropped The drag-and-drop demo is now a lot simpler: https://github.com/emilk/egui/blob/emilk/drag-and-drop/crates/egui_demo_lib/src/demo/drag_and_drop.rs --------- Co-authored-by: Antoine Beyeler <abeyeler@ab-ware.com>
This commit is contained in:
@@ -1,78 +1,5 @@
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use egui::*;
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pub fn drag_source(ui: &mut Ui, id: Id, body: impl FnOnce(&mut Ui)) {
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let is_being_dragged = ui.memory(|mem| mem.is_being_dragged(id));
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if !is_being_dragged {
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let response = ui.scope(body).response;
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// Check for drags:
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let response = ui.interact(response.rect, id, Sense::drag());
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if response.hovered() {
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ui.ctx().set_cursor_icon(CursorIcon::Grab);
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}
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} else {
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ui.ctx().set_cursor_icon(CursorIcon::Grabbing);
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// Paint the body to a new layer:
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let layer_id = LayerId::new(Order::Tooltip, id);
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let response = ui.with_layer_id(layer_id, body).response;
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// Now we move the visuals of the body to where the mouse is.
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// Normally you need to decide a location for a widget first,
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// because otherwise that widget cannot interact with the mouse.
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// However, a dragged component cannot be interacted with anyway
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// (anything with `Order::Tooltip` always gets an empty [`Response`])
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// So this is fine!
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if let Some(pointer_pos) = ui.ctx().pointer_interact_pos() {
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let delta = pointer_pos - response.rect.center();
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ui.ctx().translate_layer(layer_id, delta);
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}
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}
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}
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pub fn drop_target<R>(
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ui: &mut Ui,
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can_accept_what_is_being_dragged: bool,
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body: impl FnOnce(&mut Ui) -> R,
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) -> InnerResponse<R> {
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let is_being_dragged = ui.memory(|mem| mem.is_anything_being_dragged());
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let margin = Vec2::splat(4.0);
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let outer_rect_bounds = ui.available_rect_before_wrap();
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let inner_rect = outer_rect_bounds.shrink2(margin);
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let where_to_put_background = ui.painter().add(Shape::Noop);
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let mut content_ui = ui.child_ui(inner_rect, *ui.layout());
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let ret = body(&mut content_ui);
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let outer_rect = Rect::from_min_max(outer_rect_bounds.min, content_ui.min_rect().max + margin);
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let (rect, response) = ui.allocate_at_least(outer_rect.size(), Sense::hover());
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// NOTE: we use `response.contains_pointer` here instead of `hovered`, because
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// `hovered` is always false when another widget is being dragged.
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let style =
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if is_being_dragged && can_accept_what_is_being_dragged && response.contains_pointer() {
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ui.visuals().widgets.active
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} else {
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ui.visuals().widgets.inactive
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};
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let mut fill = style.bg_fill;
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let mut stroke = style.bg_stroke;
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if is_being_dragged && !can_accept_what_is_being_dragged {
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fill = ui.visuals().gray_out(fill);
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stroke.color = ui.visuals().gray_out(stroke.color);
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}
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ui.painter().set(
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where_to_put_background,
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epaint::RectShape::new(rect, style.rounding, fill, stroke),
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);
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InnerResponse::new(ret, response)
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}
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#[derive(Clone, PartialEq, Eq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct DragAndDropDemo {
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@@ -84,9 +11,9 @@ impl Default for DragAndDropDemo {
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fn default() -> Self {
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Self {
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columns: vec![
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vec!["Item A", "Item B", "Item C"],
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vec!["Item D", "Item E"],
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vec!["Item F", "Item G", "Item H"],
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vec!["Item A", "Item B", "Item C", "Item D"],
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vec!["Item E", "Item F", "Item G"],
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vec!["Item H", "Item I", "Item J", "Item K"],
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]
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.into_iter()
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.map(|v| v.into_iter().map(ToString::to_string).collect())
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@@ -111,66 +38,100 @@ impl super::Demo for DragAndDropDemo {
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}
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}
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/// What is being dragged.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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struct Location {
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col: usize,
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row: usize,
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}
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impl super::View for DragAndDropDemo {
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fn ui(&mut self, ui: &mut Ui) {
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ui.label("This is a proof-of-concept of drag-and-drop in egui.");
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ui.label("This is a simple example of drag-and-drop in egui.");
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ui.label("Drag items between columns.");
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let id_source = "my_drag_and_drop_demo";
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let mut source_col_row = None;
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let mut drop_col = None;
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// If there is a drop, store the location of the item being dragged, and the destination for the drop.
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let mut from = None;
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let mut to = None;
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ui.columns(self.columns.len(), |uis| {
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for (col_idx, column) in self.columns.clone().into_iter().enumerate() {
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let ui = &mut uis[col_idx];
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let can_accept_what_is_being_dragged = true; // We accept anything being dragged (for now) ¯\_(ツ)_/¯
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let response = drop_target(ui, can_accept_what_is_being_dragged, |ui| {
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let frame = Frame::default().inner_margin(4.0);
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let (_, dropped_payload) = ui.dnd_drop_zone::<Location>(frame, |ui| {
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ui.set_min_size(vec2(64.0, 100.0));
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for (row_idx, item) in column.iter().enumerate() {
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let item_id = Id::new(id_source).with(col_idx).with(row_idx);
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drag_source(ui, item_id, |ui| {
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let response = ui.add(Label::new(item).sense(Sense::click()));
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response.context_menu(|ui| {
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if ui.button("Remove").clicked() {
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self.columns[col_idx].remove(row_idx);
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ui.close_menu();
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}
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});
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});
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let item_id = Id::new(("my_drag_and_drop_demo", col_idx, row_idx));
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let item_location = Location {
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col: col_idx,
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row: row_idx,
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};
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let response = ui
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.dnd_drag_source(item_id, item_location, |ui| {
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ui.label(item);
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})
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.response;
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if ui.memory(|mem| mem.is_being_dragged(item_id)) {
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source_col_row = Some((col_idx, row_idx));
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// Detect drops onto this item:
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if let (Some(pointer), Some(hovered_payload)) = (
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ui.input(|i| i.pointer.interact_pos()),
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response.dnd_hover_payload::<Location>(),
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) {
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let rect = response.rect;
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// Preview insertion:
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let stroke = egui::Stroke::new(1.0, Color32::WHITE);
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let insert_row_idx = if *hovered_payload == item_location {
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// We are dragged onto ourselves
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ui.painter().hline(rect.x_range(), rect.center().y, stroke);
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row_idx
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} else if pointer.y < rect.center().y {
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// Above us
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ui.painter().hline(rect.x_range(), rect.top(), stroke);
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row_idx
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} else {
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// Below us
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ui.painter().hline(rect.x_range(), rect.bottom(), stroke);
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row_idx + 1
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};
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if let Some(dragged_payload) = response.dnd_release_payload() {
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// The user dropped onto this item.
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from = Some(dragged_payload);
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to = Some(Location {
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col: col_idx,
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row: insert_row_idx,
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});
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}
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}
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}
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})
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.response;
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let response = response.context_menu(|ui| {
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if ui.button("New Item").clicked() {
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self.columns[col_idx].push("New Item".to_owned());
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ui.close_menu();
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}
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});
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let is_being_dragged = ui.memory(|mem| mem.is_anything_being_dragged());
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// NOTE: we use `response.contains_pointer` here instead of `hovered`, because
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// `hovered` is always false when another widget is being dragged.
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if is_being_dragged
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&& can_accept_what_is_being_dragged
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&& response.contains_pointer()
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{
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drop_col = Some(col_idx);
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if let Some(dragged_payload) = dropped_payload {
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// The user dropped onto the column, but not on any one item.
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from = Some(dragged_payload);
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to = Some(Location {
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col: col_idx,
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row: usize::MAX, // Inset last
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});
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}
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}
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});
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if let Some((source_col, source_row)) = source_col_row {
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if let Some(drop_col) = drop_col {
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if ui.input(|i| i.pointer.any_released()) {
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// do the drop:
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let item = self.columns[source_col].remove(source_row);
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self.columns[drop_col].push(item);
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}
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if let (Some(from), Some(mut to)) = (from, to) {
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if from.col == to.col {
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// Dragging within the same column.
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// Adjust row index if we are re-ordering:
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to.row -= (from.row < to.row) as usize;
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}
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let item = self.columns[from.col].remove(from.row);
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let column = &mut self.columns[to.col];
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to.row = to.row.min(column.len());
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column.insert(to.row, item);
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}
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ui.vertical_centered(|ui| {
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