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Add Harness::new_ui, Harness::fit_contents (#5301)
This adds a `Harness::new_ui`, which accepts a Ui closure and shows the ui in a central panel. One big benefit is that this allows us to add a fit_contents method that can run the ui closure with a sizing pass and resize the "screen" based on the content size. I also used this to add a snapshot test for the rendering_test at different scales.
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@@ -435,10 +435,7 @@ fn pixel_test_strokes(ui: &mut Ui) {
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let thickness_pixels = thickness_pixels as f32;
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let thickness_points = thickness_pixels / pixels_per_point;
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let num_squares = (pixels_per_point * 10.0).round().max(10.0) as u32;
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let size_pixels = vec2(
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ui.available_width(),
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num_squares as f32 + thickness_pixels * 2.0,
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);
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let size_pixels = vec2(ui.min_size().x, num_squares as f32 + thickness_pixels * 2.0);
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let size_points = size_pixels / pixels_per_point + Vec2::splat(2.0);
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let (response, painter) = ui.allocate_painter(size_points, Sense::hover());
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@@ -680,3 +677,34 @@ fn mul_color_gamma(left: Color32, right: Color32) -> Color32 {
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(left.a() as f32 * right.a() as f32 / 255.0).round() as u8,
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)
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}
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#[cfg(test)]
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mod tests {
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use crate::ColorTest;
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use egui::vec2;
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#[test]
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pub fn rendering_test() {
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let mut errors = vec![];
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for dpi in [1.0, 1.25, 1.5, 1.75, 1.6666667, 2.0] {
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let mut color_test = ColorTest::default();
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let mut harness = egui_kittest::Harness::builder()
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.with_size(vec2(2000.0, 2000.0))
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.with_pixels_per_point(dpi)
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.build_ui(|ui| {
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color_test.ui(ui);
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});
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//harness.set_size(harness.ctx.used_size());
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harness.fit_contents();
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let result = harness.try_wgpu_snapshot(&format!("rendering_test/dpi_{dpi:.2}"));
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if let Err(err) = result {
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errors.push(err);
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}
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}
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assert!(errors.is_empty(), "Errors: {errors:#?}");
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}
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}
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