mirror of
https://github.com/emilk/egui.git
synced 2026-08-29 21:00:03 -04:00
Improve the regions with available_width
This commit is contained in:
@@ -1,3 +1,5 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::{font::Font, layout, style, types::GuiInput, Frame, Painter, RawInput};
|
||||
|
||||
/// Encapsulates input, layout and painting for ease of use.
|
||||
@@ -10,7 +12,7 @@ pub struct Emgui {
|
||||
}
|
||||
|
||||
impl Emgui {
|
||||
pub fn new(font: Font) -> Emgui {
|
||||
pub fn new(font: Arc<Font>) -> Emgui {
|
||||
Emgui {
|
||||
last_input: Default::default(),
|
||||
data: layout::Data::new(font.clone()),
|
||||
@@ -30,12 +32,14 @@ impl Emgui {
|
||||
}
|
||||
|
||||
pub fn whole_screen_region(&mut self) -> layout::Region {
|
||||
let size = self.data.input.screen_size;
|
||||
layout::Region {
|
||||
data: &mut self.data,
|
||||
id: Default::default(),
|
||||
dir: layout::Direction::Vertical,
|
||||
cursor: Default::default(),
|
||||
size: Default::default(),
|
||||
bounding_size: Default::default(),
|
||||
available_space: size,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +48,7 @@ impl Emgui {
|
||||
}
|
||||
|
||||
pub fn paint(&mut self) -> Frame {
|
||||
let gui_commands = self.data.gui_commands();
|
||||
let gui_commands = self.data.drain_gui_commands();
|
||||
let paint_commands = style::into_paint_commands(gui_commands, &self.style);
|
||||
self.painter.paint(&paint_commands)
|
||||
}
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#![allow(unused)] // TODO
|
||||
|
||||
use rusttype::{point, Scale};
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
@@ -27,7 +25,6 @@ pub struct GlyphInfo {
|
||||
/// Printable ASCII characters [32, 126], which excludes control codes.
|
||||
const FIRST_ASCII: usize = 32; // 32 == space
|
||||
const LAST_ASCII: usize = 126;
|
||||
const NUM_CHARS: usize = LAST_ASCII - FIRST_ASCII + 1;
|
||||
|
||||
// TODO: break out texture atlas into separate struct, and fill it dynamically, potentially from multiple fonts.
|
||||
#[derive(Clone)]
|
||||
@@ -116,7 +113,7 @@ impl Font {
|
||||
}
|
||||
});
|
||||
|
||||
let offset_y = scale as i16 + bb.min.y as i16 - 3; // TODO: use font.v_metrics
|
||||
let offset_y = scale as i16 + bb.min.y as i16 - 4; // TODO: use font.v_metrics
|
||||
glyph_infos.push(GlyphInfo {
|
||||
id: glyph.id(),
|
||||
advance_width: glyph.unpositioned().h_metrics().advance_width,
|
||||
@@ -230,7 +227,7 @@ impl Font {
|
||||
let scale = Scale::uniform(self.scale as f32);
|
||||
let mut pixel_rows = vec![vec![0; max_width]; self.scale];
|
||||
let mut cursor_x = 0.0;
|
||||
let mut cursor_y = 0;
|
||||
let cursor_y = 0;
|
||||
let mut last_glyph_id = None;
|
||||
for c in Self::supported_characters() {
|
||||
if let Some(glyph) = self.glyph_info(c) {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use std::collections::HashSet;
|
||||
use std::{collections::HashSet, sync::Arc};
|
||||
|
||||
use crate::{font::Font, math::*, types::*};
|
||||
|
||||
@@ -15,9 +15,6 @@ pub struct LayoutOptions {
|
||||
/// Indent foldable regions etc by this much.
|
||||
pub indent: f32,
|
||||
|
||||
/// Default width of sliders, foldout categories etc. TODO: percentage of parent?
|
||||
pub width: f32,
|
||||
|
||||
/// Button size is text size plus this on each side
|
||||
pub button_padding: Vec2,
|
||||
|
||||
@@ -32,7 +29,6 @@ impl Default for LayoutOptions {
|
||||
item_spacing: vec2(8.0, 4.0),
|
||||
window_padding: vec2(6.0, 6.0),
|
||||
indent: 21.0,
|
||||
width: 250.0,
|
||||
button_padding: vec2(5.0, 3.0),
|
||||
start_icon_width: 20.0,
|
||||
}
|
||||
@@ -123,7 +119,7 @@ type Id = u64;
|
||||
#[derive(Clone)]
|
||||
pub struct Data {
|
||||
pub(crate) options: LayoutOptions,
|
||||
pub(crate) font: Font, // TODO: Arc?. TODO: move to options.
|
||||
pub(crate) font: Arc<Font>,
|
||||
pub(crate) input: GuiInput,
|
||||
pub(crate) memory: Memory,
|
||||
pub(crate) graphics: Vec<GuiCmd>,
|
||||
@@ -131,7 +127,7 @@ pub struct Data {
|
||||
}
|
||||
|
||||
impl Data {
|
||||
pub fn new(font: Font) -> Data {
|
||||
pub fn new(font: Arc<Font>) -> Data {
|
||||
Data {
|
||||
options: Default::default(),
|
||||
font,
|
||||
@@ -146,10 +142,6 @@ impl Data {
|
||||
&self.input
|
||||
}
|
||||
|
||||
pub fn gui_commands(&self) -> impl Iterator<Item = &GuiCmd> {
|
||||
self.graphics.iter().chain(self.hovering_graphics.iter())
|
||||
}
|
||||
|
||||
pub fn options(&self) -> &LayoutOptions {
|
||||
&self.options
|
||||
}
|
||||
@@ -160,14 +152,19 @@ impl Data {
|
||||
|
||||
// TODO: move
|
||||
pub fn new_frame(&mut self, gui_input: GuiInput) {
|
||||
self.graphics.clear();
|
||||
self.hovering_graphics.clear();
|
||||
self.input = gui_input;
|
||||
if !gui_input.mouse_down {
|
||||
self.memory.active_id = None;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn drain_gui_commands(&mut self) -> impl ExactSizeIterator<Item = GuiCmd> {
|
||||
// TODO: there must be a nicer way to do this?
|
||||
let mut all_commands: Vec<_> = self.graphics.drain(..).collect();
|
||||
all_commands.extend(self.hovering_graphics.drain(..));
|
||||
all_commands.into_iter()
|
||||
}
|
||||
|
||||
/// Show a pop-over window
|
||||
pub fn show_popup<F>(&mut self, window_pos: Vec2, add_contents: F)
|
||||
where
|
||||
@@ -183,13 +180,14 @@ impl Data {
|
||||
id: Default::default(),
|
||||
dir: Direction::Vertical,
|
||||
cursor: window_pos + window_padding,
|
||||
size: vec2(0.0, 0.0),
|
||||
bounding_size: vec2(0.0, 0.0),
|
||||
available_space: vec2(400.0, std::f32::INFINITY), // TODO
|
||||
};
|
||||
|
||||
add_contents(&mut popup_region);
|
||||
|
||||
// TODO: handle the last item_spacing in a nicer way
|
||||
let inner_size = popup_region.size - self.options.item_spacing;
|
||||
let inner_size = popup_region.bounding_size - self.options.item_spacing;
|
||||
let outer_size = inner_size + 2.0 * window_padding;
|
||||
|
||||
let rect = Rect::from_min_size(window_pos, outer_size);
|
||||
@@ -204,10 +202,11 @@ impl Data {
|
||||
|
||||
/// Represents a region of the screen
|
||||
/// with a type of layout (horizontal or vertical).
|
||||
/// TODO: make Region a trait so we can have type-safe HorizontalRegion etc?
|
||||
pub struct Region<'a> {
|
||||
// TODO: Arc<StaticDat> + Arc<Mutex<MutableData>> for a lot less hassle.
|
||||
pub(crate) data: &'a mut Data,
|
||||
|
||||
// TODO: add min_size and max_size
|
||||
/// Unique ID of this region.
|
||||
pub(crate) id: Id,
|
||||
|
||||
@@ -217,8 +216,13 @@ pub struct Region<'a> {
|
||||
/// Changes only along self.dir
|
||||
pub(crate) cursor: Vec2,
|
||||
|
||||
/// Bounding box children.
|
||||
/// We keep track of our max-size along the orthogonal to self.dir
|
||||
pub(crate) size: Vec2,
|
||||
pub(crate) bounding_size: Vec2,
|
||||
|
||||
/// This how much space we can take up without overflowing our parent.
|
||||
/// Shrinks as cursor increments.
|
||||
pub(crate) available_space: Vec2,
|
||||
}
|
||||
|
||||
impl<'a> Region<'a> {
|
||||
@@ -233,6 +237,7 @@ impl<'a> Region<'a> {
|
||||
self.data.options()
|
||||
}
|
||||
|
||||
// TODO: remove
|
||||
pub fn set_options(&mut self, options: LayoutOptions) {
|
||||
self.data.set_options(options)
|
||||
}
|
||||
@@ -241,6 +246,10 @@ impl<'a> Region<'a> {
|
||||
self.data.input()
|
||||
}
|
||||
|
||||
pub fn cursor(&self) -> Vec2 {
|
||||
self.cursor
|
||||
}
|
||||
|
||||
pub fn button<S: Into<String>>(&mut self, text: S) -> GuiResponse {
|
||||
let text: String = text.into();
|
||||
let id = self.get_id(&text);
|
||||
@@ -326,7 +335,7 @@ impl<'a> Region<'a> {
|
||||
self.reserve_space_inner(text_size);
|
||||
let (slider_rect, interact) = self.reserve_space(
|
||||
Vec2 {
|
||||
x: self.options().width,
|
||||
x: self.available_space.x,
|
||||
y: self.data.font.line_spacing(),
|
||||
},
|
||||
Some(id),
|
||||
@@ -354,7 +363,7 @@ impl<'a> Region<'a> {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// Areas:
|
||||
// Sub-regions:
|
||||
|
||||
pub fn foldable<S, F>(&mut self, text: S, add_contents: F) -> GuiResponse
|
||||
where
|
||||
@@ -371,7 +380,7 @@ impl<'a> Region<'a> {
|
||||
let text_cursor = self.cursor + self.options().button_padding;
|
||||
let (rect, interact) = self.reserve_space(
|
||||
vec2(
|
||||
self.options().width,
|
||||
self.available_space.x,
|
||||
text_size.y + 2.0 * self.options().button_padding.y,
|
||||
),
|
||||
Some(id),
|
||||
@@ -397,39 +406,115 @@ impl<'a> Region<'a> {
|
||||
);
|
||||
|
||||
if open {
|
||||
// TODO: new region
|
||||
let old_id = self.id;
|
||||
self.id = id;
|
||||
let old_x = self.cursor.x;
|
||||
self.cursor.x += self.options().indent;
|
||||
add_contents(self);
|
||||
self.cursor.x = old_x;
|
||||
self.indent(add_contents);
|
||||
self.id = old_id;
|
||||
}
|
||||
|
||||
self.response(interact)
|
||||
}
|
||||
|
||||
/// Create a child region which is indented to the right
|
||||
pub fn indent<F>(&mut self, add_contents: F)
|
||||
where
|
||||
F: FnOnce(&mut Region),
|
||||
{
|
||||
let indent = vec2(self.options().indent, 0.0);
|
||||
let mut child_region = Region {
|
||||
data: self.data,
|
||||
id: self.id,
|
||||
dir: self.dir,
|
||||
cursor: self.cursor + indent,
|
||||
bounding_size: vec2(0.0, 0.0),
|
||||
available_space: self.available_space - indent,
|
||||
};
|
||||
add_contents(&mut child_region);
|
||||
let size = child_region.bounding_size;
|
||||
self.reserve_space_inner(indent + size);
|
||||
}
|
||||
|
||||
/// A horizontally centered region of the given width.
|
||||
pub fn centered_column(&mut self, width: f32) -> Region {
|
||||
Region {
|
||||
data: self.data,
|
||||
id: self.id,
|
||||
dir: self.dir,
|
||||
cursor: vec2((self.available_space.x - width) / 2.0, self.cursor.y),
|
||||
bounding_size: vec2(0.0, 0.0),
|
||||
available_space: vec2(width, self.available_space.y),
|
||||
}
|
||||
}
|
||||
|
||||
/// Start a region with horizontal layout
|
||||
pub fn horizontal<F>(&mut self, add_contents: F)
|
||||
where
|
||||
F: FnOnce(&mut Region),
|
||||
{
|
||||
let mut horizontal_region = Region {
|
||||
let mut child_region = Region {
|
||||
data: self.data,
|
||||
id: self.id,
|
||||
dir: Direction::Horizontal,
|
||||
cursor: self.cursor,
|
||||
size: vec2(0.0, 0.0),
|
||||
bounding_size: vec2(0.0, 0.0),
|
||||
available_space: self.available_space,
|
||||
};
|
||||
add_contents(&mut horizontal_region);
|
||||
let size = horizontal_region.size;
|
||||
add_contents(&mut child_region);
|
||||
let size = child_region.bounding_size;
|
||||
self.reserve_space_inner(size);
|
||||
}
|
||||
|
||||
// TODO: we need to rethink this a lot. Passing closures have problems with borrow checker.
|
||||
// Much better with temporary regions that register the final size in Drop ?
|
||||
|
||||
// pub fn columns_2<F0, F1>(&mut self, col0: F0, col1: F1)
|
||||
// where
|
||||
// F0: FnOnce(&mut Region),
|
||||
// F1: FnOnce(&mut Region),
|
||||
// {
|
||||
// let mut max_height = 0.0;
|
||||
// let num_columns = 2;
|
||||
// // TODO: ensure there is space
|
||||
// let padding = self.options().item_spacing.x;
|
||||
// let total_padding = padding * (num_columns as f32 - 1.0);
|
||||
// let column_width = (self.available_space.x - total_padding) / (num_columns as f32);
|
||||
|
||||
// let col_idx = 0;
|
||||
// let mut child_region = Region {
|
||||
// data: self.data,
|
||||
// id: self.id,
|
||||
// dir: Direction::Vertical,
|
||||
// cursor: self.cursor + vec2((col_idx as f32) * (column_width + padding), 0.0),
|
||||
// bounding_size: vec2(0.0, 0.0),
|
||||
// available_space: vec2(column_width, self.available_space.y),
|
||||
// };
|
||||
// col0(&mut child_region);
|
||||
// let size = child_region.bounding_size;
|
||||
// max_height = size.y.max(max_height);
|
||||
|
||||
// let col_idx = 1;
|
||||
// let mut child_region = Region {
|
||||
// data: self.data,
|
||||
// id: self.id,
|
||||
// dir: Direction::Vertical,
|
||||
// cursor: self.cursor + vec2((col_idx as f32) * (column_width + padding), 0.0),
|
||||
// bounding_size: vec2(0.0, 0.0),
|
||||
// available_space: vec2(column_width, self.available_space.y),
|
||||
// };
|
||||
// col1(&mut child_region);
|
||||
// let size = child_region.bounding_size;
|
||||
// max_height = size.y.max(max_height);
|
||||
|
||||
// self.reserve_space_inner(vec2(self.available_space.x, max_height));
|
||||
// }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
fn reserve_space(&mut self, size: Vec2, interaction_id: Option<Id>) -> (Rect, InteractInfo) {
|
||||
pub fn reserve_space(
|
||||
&mut self,
|
||||
size: Vec2,
|
||||
interaction_id: Option<Id>,
|
||||
) -> (Rect, InteractInfo) {
|
||||
let rect = Rect {
|
||||
pos: self.cursor,
|
||||
size,
|
||||
@@ -458,12 +543,14 @@ impl<'a> Region<'a> {
|
||||
fn reserve_space_inner(&mut self, size: Vec2) {
|
||||
if self.dir == Direction::Horizontal {
|
||||
self.cursor.x += size.x;
|
||||
self.size.x += size.x;
|
||||
self.size.y = self.size.y.max(size.y);
|
||||
self.available_space.x -= size.x;
|
||||
self.bounding_size.x += size.x;
|
||||
self.bounding_size.y = self.bounding_size.y.max(size.y);
|
||||
} else {
|
||||
self.cursor.y += size.y;
|
||||
self.size.y += size.y;
|
||||
self.size.x = self.size.x.max(size.x);
|
||||
self.available_space.y -= size.x;
|
||||
self.bounding_size.y += size.y;
|
||||
self.bounding_size.x = self.bounding_size.x.max(size.x);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#![allow(unused_variables)]
|
||||
use std::sync::Arc;
|
||||
|
||||
const ANTI_ALIAS: bool = true;
|
||||
const AA_SIZE: f32 = 1.0;
|
||||
@@ -131,7 +131,6 @@ impl Frame {
|
||||
for i1 in 0..n {
|
||||
let connect_with_previous = path_type == PathType::Closed || i1 > 0;
|
||||
if thin_line {
|
||||
let hw = (width - AA_SIZE) * 0.5;
|
||||
let p = points[i1 as usize];
|
||||
let n = normals[i1 as usize];
|
||||
self.vertices.push(vert(p + n * AA_SIZE, color_outer));
|
||||
@@ -194,11 +193,11 @@ impl Frame {
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Painter {
|
||||
font: Font,
|
||||
font: Arc<Font>,
|
||||
}
|
||||
|
||||
impl Painter {
|
||||
pub fn new(font: Font) -> Painter {
|
||||
pub fn new(font: Arc<Font>) -> Painter {
|
||||
Painter { font }
|
||||
}
|
||||
|
||||
@@ -289,7 +288,7 @@ impl Painter {
|
||||
|
||||
let cr = corner_radius.min(size.x * 0.5).min(size.y * 0.5);
|
||||
|
||||
if cr < 1.0 {
|
||||
if cr <= 0.0 {
|
||||
path_points.push(vec2(min.x, min.y));
|
||||
path_normals.push(vec2(-1.0, -1.0));
|
||||
path_points.push(vec2(max.x, min.y));
|
||||
|
||||
@@ -275,11 +275,11 @@ pub fn into_paint_commands<'a, GuiCmdIterator>(
|
||||
style: &Style,
|
||||
) -> Vec<PaintCmd>
|
||||
where
|
||||
GuiCmdIterator: Iterator<Item = &'a GuiCmd>,
|
||||
GuiCmdIterator: Iterator<Item = GuiCmd>,
|
||||
{
|
||||
let mut paint_commands = vec![];
|
||||
for gui_cmd in gui_commands {
|
||||
translate_cmd(&mut paint_commands, style, gui_cmd.clone())
|
||||
translate_cmd(&mut paint_commands, style, gui_cmd)
|
||||
}
|
||||
paint_commands
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user