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Add custom shader_version on glow renderer (#1993)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -8,7 +8,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
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* Added `NativeOptions::event_loop_builder` hook for apps to change platform specific event loop options ([#1952](https://github.com/emilk/egui/pull/1952)).
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* Enabled deferred render state initialization to support Android ([#1952](https://github.com/emilk/egui/pull/1952)).
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* Allow empty textures with the glow renderer.
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* Added `shader_version` to `NativeOptions` for cross compilling support on different target OpenGL | ES versions (on native `glow` renderer only) ([#1993](https://github.com/emilk/egui/pull/1993))..
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## 0.19.0 - 2022-08-20
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* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
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@@ -311,6 +311,13 @@ pub struct NativeOptions {
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///
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/// Note: A [`NativeOptions`] clone will not include any `event_loop_builder` hook.
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pub event_loop_builder: Option<EventLoopBuilderHook>,
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#[cfg(feature = "glow")]
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/// Needed for cross compiling for VirtualBox VMSVGA driver with OpenGL ES 2.0 and OpenGL 2.1 which doesn't support SRGB texture.
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/// See <https://github.com/emilk/egui/pull/1993>.
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///
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/// For OpenGL ES 2.0: set this to [`egui_glow::ShaderVersion::Es100`] to solve blank texture problem (by using the "fallback shader").
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pub shader_version: Option<egui_glow::ShaderVersion>,
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}
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#[cfg(not(target_arch = "wasm32"))]
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@@ -350,6 +357,8 @@ impl Default for NativeOptions {
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default_theme: Theme::Dark,
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run_and_return: true,
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event_loop_builder: None,
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#[cfg(feature = "glow")]
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shader_version: None,
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}
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}
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}
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@@ -337,8 +337,9 @@ mod glow_integration {
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);
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let gl = Arc::new(gl);
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let painter = egui_glow::Painter::new(gl.clone(), None, "")
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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let painter =
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egui_glow::Painter::new(gl.clone(), None, "", self.native_options.shader_version)
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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let system_theme = self.native_options.system_theme();
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let mut integration = epi_integration::EpiIntegration::new(
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@@ -23,7 +23,7 @@ impl WebPainter {
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let gl = std::sync::Arc::new(gl);
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let dimension = [canvas.width() as i32, canvas.height() as i32];
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let painter = egui_glow::Painter::new(gl, Some(dimension), shader_prefix)
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let painter = egui_glow::Painter::new(gl, Some(dimension), shader_prefix, None)
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.map_err(|error| format!("Error starting glow painter: {}", error))?;
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Ok(Self {
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