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Add custom shader_version on glow renderer (#1993)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -4,7 +4,7 @@ All notable changes to the `egui_glow` integration will be noted in this file.
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## Unreleased
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* Allow empty textures.
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* Added `shader_version` variable on `EguiGlow::new` for easier cross compilling on different OpenGL | ES targets ([#1993](https://github.com/emilk/egui/pull/1993)).
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## 0.19.0 - 2022-08-20
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* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
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