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https://github.com/emilk/egui.git
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Add ui.allocate_at_least and ui.allocate_exact_size
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@@ -24,7 +24,7 @@ pub fn toggle(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
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// 2. Allocating space:
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// This is where we get a region of the screen assigned.
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// We also tell the Ui to sense clicks in the allocated region.
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let response = ui.allocate_response(desired_size, egui::Sense::click());
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let (rect, response) = ui.allocate_exact_size(desired_size, egui::Sense::click());
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// 3. Interact: Time to check for clicks!.
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if response.clicked {
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@@ -44,7 +44,6 @@ pub fn toggle(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
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let on_bg_fill = egui::Rgba::from_rgb(0.0, 0.5, 0.25);
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let bg_fill = egui::lerp(off_bg_fill..=on_bg_fill, how_on);
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// All coordinates are in absolute screen coordinates so we use `rect` to place the elements.
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let rect = response.rect;
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let radius = 0.5 * rect.height();
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ui.painter().rect(rect, radius, bg_fill, visuals.bg_stroke);
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// Paint the circle, animating it from left to right with `how_on`:
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@@ -62,7 +61,7 @@ pub fn toggle(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
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#[allow(dead_code)]
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fn toggle_compact(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
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let desired_size = ui.style().spacing.interact_size;
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let response = ui.allocate_response(desired_size, egui::Sense::click());
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let (rect, response) = ui.allocate_exact_size(desired_size, egui::Sense::click());
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*on ^= response.clicked; // toggle if clicked
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let how_on = ui.ctx().animate_bool(response.id, *on);
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@@ -70,7 +69,6 @@ fn toggle_compact(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
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let off_bg_fill = egui::Rgba::TRANSPARENT;
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let on_bg_fill = egui::Rgba::from_rgb(0.0, 0.5, 0.25);
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let bg_fill = egui::lerp(off_bg_fill..=on_bg_fill, how_on);
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let rect = response.rect;
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let radius = 0.5 * rect.height();
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ui.painter().rect(rect, radius, bg_fill, visuals.bg_stroke);
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let circle_x = egui::lerp((rect.left() + radius)..=(rect.right() - radius), how_on);
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