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Wrap tesselated output in struct ClippedMesh(Rect, Mesh)

This commit is contained in:
Emil Ernerfeldt
2021-01-25 21:43:17 +01:00
parent 75fa77e040
commit b493bc6efc
16 changed files with 89 additions and 71 deletions

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@@ -23,6 +23,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
* Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
* `DragValue::range` is now called `clamp_range` and also clamps incoming values.
* Renamed `Triangles` to `Mesh`.
* The tesselator now wraps the clip rectangle and mesh in `struct ClippedMesh(Rect, Mesh)`.
### Fixed 🐛