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Wrap tesselated output in struct ClippedMesh(Rect, Mesh)
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@@ -23,6 +23,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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* Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
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* `DragValue::range` is now called `clamp_range` and also clamps incoming values.
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* Renamed `Triangles` to `Mesh`.
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* The tesselator now wraps the clip rectangle and mesh in `struct ClippedMesh(Rect, Mesh)`.
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### Fixed 🐛
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