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Wrap tesselated output in struct ClippedMesh(Rect, Mesh)
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@@ -100,7 +100,7 @@ fn test_egui_e2e() {
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ctx.begin_frame(raw_input.clone());
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demo_windows.ui(&ctx);
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let (_output, shapes) = ctx.end_frame();
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let paint_jobs = ctx.tessellate(shapes);
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assert!(!paint_jobs.is_empty());
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let clipped_meshes = ctx.tessellate(shapes);
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assert!(!clipped_meshes.is_empty());
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}
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}
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