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Add ui.data(), ctx.data(), ctx.options() and ctx.tessellation_options() (#1175)
Helpful access deeper into Memory
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@@ -520,7 +520,7 @@ impl State {
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egui_ctx: &egui::Context,
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output: egui::Output,
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) -> egui::TexturesDelta {
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if egui_ctx.memory().options.screen_reader {
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if egui_ctx.options().screen_reader {
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self.screen_reader.speak(&output.events_description());
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}
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