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Make epi::Frame cloneable so you can allocate textures in other threads (#999)
Closes https://github.com/emilk/egui/issues/673 Also adds `epi::Image`
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@@ -45,7 +45,7 @@ impl epi::App for WrapApp {
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fn setup(
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&mut self,
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_ctx: &egui::CtxRef,
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_frame: &mut epi::Frame<'_>,
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_frame: &epi::Frame,
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_storage: Option<&dyn epi::Storage>,
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) {
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#[cfg(feature = "persistence")]
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@@ -72,7 +72,7 @@ impl epi::App for WrapApp {
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cfg!(not(debug_assertions))
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}
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fn update(&mut self, ctx: &egui::CtxRef, frame: &mut epi::Frame<'_>) {
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fn update(&mut self, ctx: &egui::CtxRef, frame: &epi::Frame) {
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if let Some(web_info) = frame.info().web_info.as_ref() {
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if let Some(anchor) = web_info.web_location_hash.strip_prefix('#') {
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self.selected_anchor = anchor.to_owned();
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@@ -126,7 +126,7 @@ impl epi::App for WrapApp {
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}
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impl WrapApp {
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fn bar_contents(&mut self, ui: &mut egui::Ui, frame: &mut epi::Frame<'_>) {
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fn bar_contents(&mut self, ui: &mut egui::Ui, frame: &epi::Frame) {
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// A menu-bar is a horizontal layout with some special styles applied.
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// egui::menu::bar(ui, |ui| {
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ui.horizontal_wrapped(|ui| {
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