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mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

Make epi::Frame cloneable so you can allocate textures in other threads (#999)

Closes https://github.com/emilk/egui/issues/673

Also adds `epi::Image`
This commit is contained in:
Emil Ernerfeldt
2021-12-26 21:21:28 +01:00
committed by GitHub
parent 647e020824
commit b7441eeee7
28 changed files with 548 additions and 824 deletions

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@@ -7,6 +7,7 @@ All notable changes to the `egui_glow` integration will be noted in this file.
* Simplify `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
* Remove `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
* Changed the `Painter` inteface slightly ([#999](https://github.com/emilk/egui/pull/999)).
## 0.15.0 - 2021-10-24

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@@ -4,7 +4,7 @@ struct RequestRepaintEvent;
struct GlowRepaintSignal(std::sync::Mutex<glutin::event_loop::EventLoopProxy<RequestRepaintEvent>>);
impl epi::RepaintSignal for GlowRepaintSignal {
impl epi::backend::RepaintSignal for GlowRepaintSignal {
fn request_repaint(&self) {
self.0.lock().unwrap().send_event(RequestRepaintEvent).ok();
}
@@ -64,7 +64,6 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
let mut integration = egui_winit::epi::EpiIntegration::new(
"egui_glow",
gl_window.window(),
&mut painter,
repaint_signal,
persistence,
app,
@@ -83,9 +82,15 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
std::thread::sleep(std::time::Duration::from_millis(10));
}
let (needs_repaint, shapes) = integration.update(gl_window.window(), &mut painter);
let (needs_repaint, mut tex_allocation_data, shapes) =
integration.update(gl_window.window());
let clipped_meshes = integration.egui_ctx.tessellate(shapes);
for (id, image) in tex_allocation_data.creations {
painter.set_texture(&gl, id, &image);
}
// paint:
{
let color = integration.app.clear_color();
unsafe {
@@ -96,8 +101,8 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
}
painter.upload_egui_texture(&gl, &integration.egui_ctx.texture());
painter.paint_meshes(
gl_window.window().inner_size().into(),
&gl,
gl_window.window().inner_size().into(),
integration.egui_ctx.pixels_per_point(),
clipped_meshes,
);
@@ -105,6 +110,10 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
gl_window.swap_buffers().unwrap();
}
for id in tex_allocation_data.destructions.drain(..) {
painter.free_texture(id);
}
{
*control_flow = if integration.should_quit() {
glutin::event_loop::ControlFlow::Exit

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@@ -166,8 +166,8 @@ impl EguiGlow {
self.painter
.upload_egui_texture(gl, &self.egui_ctx.texture());
self.painter.paint_meshes(
dimensions,
gl,
dimensions,
self.egui_ctx.pixels_per_point(),
clipped_meshes,
);

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@@ -1,14 +1,13 @@
#![allow(unsafe_code)]
use std::collections::HashMap;
use egui::{
emath::Rect,
epaint::{Color32, Mesh, Vertex},
};
pub use glow::Context;
use memoffset::offset_of;
use glow::HasContext;
use memoffset::offset_of;
use crate::misc_util::{
as_u8_slice, compile_shader, glow_debug_print, link_program, srgbtexture2d,
@@ -17,6 +16,8 @@ use crate::post_process::PostProcess;
use crate::shader_version::ShaderVersion;
use crate::vao_emulate;
pub use glow::Context;
const VERT_SRC: &str = include_str!("shader/vertex.glsl");
const FRAG_SRC: &str = include_str!("shader/fragment.glsl");
@@ -34,29 +35,21 @@ pub struct Painter {
is_embedded: bool,
vertex_array: crate::misc_util::VAO,
srgb_support: bool,
/// `None` means unallocated (freed) slot.
pub(crate) user_textures: Vec<Option<UserTexture>>,
post_process: Option<PostProcess>,
vertex_buffer: glow::Buffer,
element_array_buffer: glow::Buffer,
// Stores outdated OpenGL textures that are yet to be deleted
old_textures: Vec<glow::Texture>,
// Only used in debug builds, to make sure we are destroyed correctly.
/// Index is the same as in [`egui::TextureId::User`].
user_textures: HashMap<u64, glow::Texture>,
// TODO: 128-bit texture space?
next_native_tex_id: u64,
/// Stores outdated OpenGL textures that are yet to be deleted
textures_to_destroy: Vec<glow::Texture>,
/// Only used in debug builds, to make sure we are destroyed correctly.
destroyed: bool,
}
#[derive(Default)]
pub(crate) struct UserTexture {
/// Pending upload (will be emptied later).
/// This is the format glow likes.
pub(crate) data: Vec<u8>,
pub(crate) size: (usize, usize),
/// Lazily uploaded
pub(crate) gl_texture: Option<glow::Texture>,
}
impl Painter {
/// Create painter.
///
@@ -195,11 +188,12 @@ impl Painter {
is_embedded: matches!(shader_version, ShaderVersion::Es100 | ShaderVersion::Es300),
vertex_array,
srgb_support,
user_textures: Default::default(),
post_process,
vertex_buffer,
element_array_buffer,
old_textures: Vec::new(),
user_textures: Default::default(),
next_native_tex_id: 1 << 32,
textures_to_destroy: Vec::new(),
destroyed: false,
})
}
@@ -298,15 +292,13 @@ impl Painter {
/// of the effects your program might have on this code. Look at the source if in doubt.
pub fn paint_meshes(
&mut self,
inner_size: [u32; 2],
gl: &glow::Context,
inner_size: [u32; 2],
pixels_per_point: f32,
clipped_meshes: Vec<egui::ClippedMesh>,
) {
//chimera of egui_glow and egui_web
self.assert_not_destroyed();
self.upload_pending_user_textures(gl);
if let Some(ref mut post_process) = self.post_process {
unsafe {
post_process.begin(gl, inner_size[0] as i32, inner_size[1] as i32);
@@ -393,128 +385,47 @@ impl Painter {
}
// ------------------------------------------------------------------------
// user textures: this is an experimental feature.
// No need to implement this in your egui integration!
pub fn alloc_user_texture(&mut self) -> egui::TextureId {
pub fn set_texture(&mut self, gl: &glow::Context, tex_id: u64, image: &epi::Image) {
self.assert_not_destroyed();
for (i, tex) in self.user_textures.iter_mut().enumerate() {
if tex.is_none() {
*tex = Some(Default::default());
return egui::TextureId::User(i as u64);
}
}
let id = egui::TextureId::User(self.user_textures.len() as u64);
self.user_textures.push(Some(Default::default()));
id
}
/// register glow texture as egui texture
/// Usable for render to image rectangle
#[allow(clippy::needless_pass_by_value)]
pub fn register_glow_texture(&mut self, texture: glow::Texture) -> egui::TextureId {
self.assert_not_destroyed();
let id = self.alloc_user_texture();
if let egui::TextureId::User(id) = id {
if let Some(Some(user_texture)) = self.user_textures.get_mut(id as usize) {
if let UserTexture {
gl_texture: Some(old_tex),
..
} = std::mem::replace(
user_texture,
UserTexture {
data: vec![],
size: (0, 0),
gl_texture: Some(texture),
},
) {
self.old_textures.push(old_tex);
}
}
}
id
}
pub fn set_user_texture(
&mut self,
id: egui::TextureId,
size: (usize, usize),
pixels: &[Color32],
) {
self.assert_not_destroyed();
assert_eq!(
size.0 * size.1,
pixels.len(),
"Mismatch between size and texel count"
image.size[0] * image.size[1],
image.pixels.len(),
"Mismatch between texture size and texel count"
);
if let egui::TextureId::User(id) = id {
if let Some(Some(user_texture)) = self.user_textures.get_mut(id as usize) {
let data: Vec<u8> = pixels
.iter()
.flat_map(|srgba| Vec::from(srgba.to_array()))
.collect();
// TODO: optimize
let pixels: Vec<u8> = image
.pixels
.iter()
.flat_map(|srgba| Vec::from(srgba.to_array()))
.collect();
if let UserTexture {
gl_texture: Some(old_tex),
..
} = std::mem::replace(
user_texture,
UserTexture {
data,
size,
gl_texture: None,
},
) {
self.old_textures.push(old_tex);
}
}
let gl_texture = srgbtexture2d(
gl,
self.is_webgl_1,
self.srgb_support,
&pixels,
image.size[0],
image.size[1],
);
if let Some(old_tex) = self.user_textures.insert(tex_id, gl_texture) {
self.textures_to_destroy.push(old_tex);
}
}
pub fn free_user_texture(&mut self, id: egui::TextureId) {
self.assert_not_destroyed();
if let egui::TextureId::User(id) = id {
let index = id as usize;
if index < self.user_textures.len() {
self.user_textures[index] = None;
}
}
pub fn free_texture(&mut self, tex_id: u64) {
self.user_textures.remove(&tex_id);
}
pub fn get_texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
fn get_texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
self.assert_not_destroyed();
match texture_id {
egui::TextureId::Egui => self.egui_texture,
egui::TextureId::User(id) => self.user_textures.get(id as usize)?.as_ref()?.gl_texture,
}
}
pub fn upload_pending_user_textures(&mut self, gl: &glow::Context) {
self.assert_not_destroyed();
for user_texture in self.user_textures.iter_mut().flatten() {
if user_texture.gl_texture.is_none() {
let data = std::mem::take(&mut user_texture.data);
user_texture.gl_texture = Some(srgbtexture2d(
gl,
self.is_webgl_1,
self.srgb_support,
&data,
user_texture.size.0,
user_texture.size.1,
));
user_texture.size = (0, 0);
}
}
for t in self.old_textures.drain(..) {
unsafe {
gl.delete_texture(t);
}
egui::TextureId::User(id) => self.user_textures.get(&id).copied(),
}
}
@@ -523,14 +434,12 @@ impl Painter {
if let Some(tex) = self.egui_texture {
gl.delete_texture(tex);
}
for tex in self.user_textures.iter().flatten() {
if let Some(t) = tex.gl_texture {
gl.delete_texture(t);
}
for tex in self.user_textures.values() {
gl.delete_texture(*tex);
}
gl.delete_buffer(self.vertex_buffer);
gl.delete_buffer(self.element_array_buffer);
for t in &self.old_textures {
for t in &self.textures_to_destroy {
gl.delete_texture(*t);
}
}
@@ -580,39 +489,25 @@ impl Drop for Painter {
}
}
#[cfg(feature = "epi")]
impl epi::TextureAllocator for Painter {
fn alloc_srgba_premultiplied(
&mut self,
size: (usize, usize),
srgba_pixels: &[Color32],
) -> egui::TextureId {
let id = self.alloc_user_texture();
self.set_user_texture(id, size, srgba_pixels);
id
}
fn free(&mut self, id: egui::TextureId) {
self.free_user_texture(id);
}
}
#[cfg(feature = "epi")]
impl epi::NativeTexture for Painter {
type Texture = glow::Texture;
fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId {
self.register_glow_texture(native)
self.assert_not_destroyed();
let id = self.next_native_tex_id;
self.next_native_tex_id += 1;
self.user_textures.insert(id, native);
egui::TextureId::User(id as u64)
}
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture) {
if let egui::TextureId::User(id) = id {
if let Some(Some(user_texture)) = self.user_textures.get_mut(id as usize) {
*user_texture = UserTexture {
data: vec![],
gl_texture: Some(replacing),
size: (0, 0),
};
if let Some(old_tex) = self.user_textures.insert(id, replacing) {
self.textures_to_destroy.push(old_tex);
}
}
}