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Make epi::Frame cloneable so you can allocate textures in other threads (#999)

Closes https://github.com/emilk/egui/issues/673

Also adds `epi::Image`
This commit is contained in:
Emil Ernerfeldt
2021-12-26 21:21:28 +01:00
committed by GitHub
parent 647e020824
commit b7441eeee7
28 changed files with 548 additions and 824 deletions

View File

@@ -1,7 +1,9 @@
use wasm_bindgen::prelude::JsValue;
pub trait Painter {
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator;
fn set_texture(&mut self, tex_id: u64, image: epi::Image);
fn free_texture(&mut self, tex_id: u64);
fn debug_info(&self) -> String;