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mirror of https://github.com/emilk/egui.git synced 2026-08-31 05:40:03 -04:00

Make epi::Frame cloneable so you can allocate textures in other threads (#999)

Closes https://github.com/emilk/egui/issues/673

Also adds `epi::Image`
This commit is contained in:
Emil Ernerfeldt
2021-12-26 21:21:28 +01:00
committed by GitHub
parent 647e020824
commit b7441eeee7
28 changed files with 548 additions and 824 deletions

View File

@@ -1,3 +1,5 @@
use std::collections::HashMap;
use {
js_sys::WebAssembly,
wasm_bindgen::{prelude::*, JsCast},
@@ -29,19 +31,11 @@ pub struct WebGlPainter {
egui_texture: WebGlTexture,
egui_texture_version: Option<u64>,
/// `None` means unallocated (freed) slot.
user_textures: Vec<Option<UserTexture>>,
}
/// Index is the same as in [`egui::TextureId::User`].
user_textures: HashMap<u64, WebGlTexture>,
#[derive(Default)]
struct UserTexture {
size: (usize, usize),
/// Pending upload (will be emptied later).
pixels: Vec<u8>,
/// Lazily uploaded
gl_texture: Option<WebGlTexture>,
// TODO: 128-bit texture space?
next_native_tex_id: u64,
}
impl WebGlPainter {
@@ -111,109 +105,14 @@ impl WebGlPainter {
egui_texture,
egui_texture_version: None,
user_textures: Default::default(),
next_native_tex_id: 1 << 32,
})
}
fn alloc_user_texture_index(&mut self) -> usize {
for (index, tex) in self.user_textures.iter_mut().enumerate() {
if tex.is_none() {
*tex = Some(Default::default());
return index;
}
}
let index = self.user_textures.len();
self.user_textures.push(Some(Default::default()));
index
}
fn alloc_user_texture(
&mut self,
size: (usize, usize),
srgba_pixels: &[Color32],
) -> egui::TextureId {
let index = self.alloc_user_texture_index();
assert_eq!(
size.0 * size.1,
srgba_pixels.len(),
"Mismatch between texture size and texel count"
);
if let Some(Some(user_texture)) = self.user_textures.get_mut(index) {
let mut pixels: Vec<u8> = Vec::with_capacity(srgba_pixels.len() * 4);
for srgba in srgba_pixels {
pixels.push(srgba.r());
pixels.push(srgba.g());
pixels.push(srgba.b());
pixels.push(srgba.a());
}
*user_texture = UserTexture {
size,
pixels,
gl_texture: None,
};
}
egui::TextureId::User(index as u64)
}
fn free_user_texture(&mut self, id: egui::TextureId) {
if let egui::TextureId::User(id) = id {
let index = id as usize;
if index < self.user_textures.len() {
self.user_textures[index] = None;
}
}
}
pub fn get_texture(&self, texture_id: egui::TextureId) -> Option<&WebGlTexture> {
fn get_texture(&self, texture_id: egui::TextureId) -> Option<&WebGlTexture> {
match texture_id {
egui::TextureId::Egui => Some(&self.egui_texture),
egui::TextureId::User(id) => self
.user_textures
.get(id as usize)?
.as_ref()?
.gl_texture
.as_ref(),
}
}
fn upload_user_textures(&mut self) {
let gl = &self.gl;
for user_texture in self.user_textures.iter_mut().flatten() {
if user_texture.gl_texture.is_none() {
let pixels = std::mem::take(&mut user_texture.pixels);
let gl_texture = gl.create_texture().unwrap();
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32);
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32);
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::LINEAR as i32);
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MAG_FILTER, Gl::LINEAR as i32);
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
let level = 0;
let internal_format = self.texture_format;
let border = 0;
let src_format = self.texture_format;
let src_type = Gl::UNSIGNED_BYTE;
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
Gl::TEXTURE_2D,
level,
internal_format as i32,
user_texture.size.0 as i32,
user_texture.size.1 as i32,
border,
src_format,
src_type,
Some(&pixels),
)
.unwrap();
user_texture.gl_texture = Some(gl_texture);
}
egui::TextureId::User(id) => self.user_textures.get(&id),
}
}
@@ -338,51 +237,75 @@ impl WebGlPainter {
}
}
impl epi::TextureAllocator for WebGlPainter {
fn alloc_srgba_premultiplied(
&mut self,
size: (usize, usize),
srgba_pixels: &[egui::Color32],
) -> egui::TextureId {
self.alloc_user_texture(size, srgba_pixels)
}
fn free(&mut self, id: egui::TextureId) {
self.free_user_texture(id)
}
}
impl epi::NativeTexture for WebGlPainter {
type Texture = WebGlTexture;
fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId {
let id = self.alloc_user_texture_index();
if let Some(Some(user_texture)) = self.user_textures.get_mut(id) {
*user_texture = UserTexture {
size: (0, 0),
pixels: vec![],
gl_texture: Some(native),
}
}
let id = self.next_native_tex_id;
self.next_native_tex_id += 1;
self.user_textures.insert(id, native);
egui::TextureId::User(id as u64)
}
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture) {
if let egui::TextureId::User(id) = id {
if let Some(Some(user_texture)) = self.user_textures.get_mut(id as usize) {
*user_texture = UserTexture {
size: (0, 0),
pixels: vec![],
gl_texture: Some(replacing),
}
if let Some(user_texture) = self.user_textures.get_mut(&id) {
*user_texture = replacing;
}
}
}
}
impl crate::Painter for WebGlPainter {
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator {
self
fn set_texture(&mut self, tex_id: u64, image: epi::Image) {
assert_eq!(
image.size[0] * image.size[1],
image.pixels.len(),
"Mismatch between texture size and texel count"
);
// TODO: optimize
let mut pixels: Vec<u8> = Vec::with_capacity(image.pixels.len() * 4);
for srgba in image.pixels {
pixels.push(srgba.r());
pixels.push(srgba.g());
pixels.push(srgba.b());
pixels.push(srgba.a());
}
let gl = &self.gl;
let gl_texture = gl.create_texture().unwrap();
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as _);
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as _);
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::LINEAR as _);
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MAG_FILTER, Gl::LINEAR as _);
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
let level = 0;
let internal_format = self.texture_format;
let border = 0;
let src_format = self.texture_format;
let src_type = Gl::UNSIGNED_BYTE;
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
Gl::TEXTURE_2D,
level,
internal_format as _,
image.size[0] as _,
image.size[1] as _,
border,
src_format,
src_type,
Some(&pixels),
)
.unwrap();
self.user_textures.insert(tex_id, gl_texture);
}
fn free_texture(&mut self, tex_id: u64) {
self.user_textures.remove(&tex_id);
}
fn debug_info(&self) -> String {
@@ -467,8 +390,6 @@ impl crate::Painter for WebGlPainter {
clipped_meshes: Vec<egui::ClippedMesh>,
pixels_per_point: f32,
) -> Result<(), JsValue> {
self.upload_user_textures();
let gl = &self.gl;
if let Some(ref mut post_process) = self.post_process {