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Update wgpu to 0.19 (#3824)
* Closes https://github.com/emilk/egui/issues/3675 --------- Co-authored-by: Andreas Reich <r_andreas2@web.de> Co-authored-by: Mingun <Alexander_Sergey@mail.ru>
This commit is contained in:
@@ -1,5 +1,17 @@
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//! This crates provides bindings between [`egui`](https://github.com/emilk/egui) and [wgpu](https://crates.io/crates/wgpu).
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//!
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//! If you're targeting WebGL you also need to turn on the
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//! `webgl` feature of the `wgpu` crate:
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//!
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//! ```ignore
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//! # Enable both WebGL and WebGPU backends on web.
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//! wgpu = { version = "*", features = ["webgpu", "webgl"] }
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//! ```
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//!
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//! You can control whether WebGL or WebGPU will be picked at runtime by setting
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//! [`WgpuConfiguration::supported_backends`].
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//! The default is to prefer WebGPU and fall back on WebGL.
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//!
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//! ## Feature flags
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#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
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//!
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@@ -21,6 +33,7 @@ use std::sync::Arc;
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use epaint::mutex::RwLock;
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/// An error produced by egui-wgpu.
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#[derive(thiserror::Error, Debug)]
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pub enum WgpuError {
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#[error("Failed to create wgpu adapter, no suitable adapter found.")]
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@@ -34,6 +47,10 @@ pub enum WgpuError {
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#[error(transparent)]
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CreateSurfaceError(#[from] wgpu::CreateSurfaceError),
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#[cfg(feature = "winit")]
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#[error(transparent)]
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HandleError(#[from] ::winit::raw_window_handle::HandleError),
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}
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/// Access to the render state for egui.
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@@ -42,6 +59,13 @@ pub struct RenderState {
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/// Wgpu adapter used for rendering.
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pub adapter: Arc<wgpu::Adapter>,
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/// All the available adapters.
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///
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/// This is not available on web.
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/// On web, we always select WebGPU is available, then fall back to WebGL if not.
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#[cfg(not(target_arch = "wasm32"))]
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pub available_adapters: Arc<[wgpu::Adapter]>,
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/// Wgpu device used for rendering, created from the adapter.
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pub device: Arc<wgpu::Device>,
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@@ -63,14 +87,15 @@ impl RenderState {
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pub async fn create(
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config: &WgpuConfiguration,
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instance: &wgpu::Instance,
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surface: &wgpu::Surface,
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surface: &wgpu::Surface<'static>,
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depth_format: Option<wgpu::TextureFormat>,
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msaa_samples: u32,
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) -> Result<Self, WgpuError> {
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crate::profile_scope!("RenderState::create"); // async yield give bad names using `profile_function`
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// This is always an empty list on web.
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#[cfg(not(target_arch = "wasm32"))]
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let adapters: Vec<_> = instance.enumerate_adapters(wgpu::Backends::all()).collect();
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let available_adapters = instance.enumerate_adapters(wgpu::Backends::all());
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let adapter = {
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crate::profile_scope!("request_adapter");
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@@ -83,18 +108,18 @@ impl RenderState {
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.await
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.ok_or_else(|| {
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#[cfg(not(target_arch = "wasm32"))]
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if adapters.is_empty() {
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if available_adapters.is_empty() {
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log::info!("No wgpu adapters found");
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} else if adapters.len() == 1 {
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} else if available_adapters.len() == 1 {
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log::info!(
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"The only available wgpu adapter was not suitable: {}",
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adapter_info_summary(&adapters[0].get_info())
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adapter_info_summary(&available_adapters[0].get_info())
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);
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} else {
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log::info!(
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"No suitable wgpu adapter found out of the {} available ones: {}",
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adapters.len(),
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describe_adapters(&adapters)
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available_adapters.len(),
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describe_adapters(&available_adapters)
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);
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}
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@@ -109,7 +134,7 @@ impl RenderState {
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);
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#[cfg(not(target_arch = "wasm32"))]
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if adapters.len() == 1 {
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if available_adapters.len() == 1 {
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log::debug!(
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"Picked the only available wgpu adapter: {}",
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adapter_info_summary(&adapter.get_info())
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@@ -117,8 +142,8 @@ impl RenderState {
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} else {
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log::info!(
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"There were {} available wgpu adapters: {}",
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adapters.len(),
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describe_adapters(&adapters)
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available_adapters.len(),
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describe_adapters(&available_adapters)
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);
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log::debug!(
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"Picked wgpu adapter: {}",
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@@ -143,6 +168,8 @@ impl RenderState {
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Ok(Self {
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adapter: Arc::new(adapter),
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#[cfg(not(target_arch = "wasm32"))]
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available_adapters: available_adapters.into(),
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device: Arc::new(device),
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queue: Arc::new(queue),
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target_format,
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@@ -180,12 +207,19 @@ pub enum SurfaceErrorAction {
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/// Configuration for using wgpu with eframe or the egui-wgpu winit feature.
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///
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/// This can be configured with the environment variables:
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/// This can also be configured with the environment variables:
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/// * `WGPU_BACKEND`: `vulkan`, `dx11`, `dx12`, `metal`, `opengl`, `webgpu`
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/// * `WGPU_POWER_PREF`: `low`, `high` or `none`
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#[derive(Clone)]
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pub struct WgpuConfiguration {
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/// Backends that should be supported (wgpu will pick one of these)
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/// Backends that should be supported (wgpu will pick one of these).
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///
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/// For instance, if you only want to support WebGL (and not WebGPU),
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/// you can set this to [`wgpu::Backends::GL`].
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///
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/// By default on web, WebGPU will be used if available.
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/// WebGL will only be used as a fallback,
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/// and only if you have enabled the `webgl` feature of crate `wgpu`.
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pub supported_backends: wgpu::Backends,
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/// Configuration passed on device request, given an adapter
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@@ -215,7 +249,7 @@ impl Default for WgpuConfiguration {
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fn default() -> Self {
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Self {
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// Add GL backend, primarily because WebGPU is not stable enough yet.
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// (note however, that the GL backend needs to be opted-in via a wgpu feature flag)
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// (note however, that the GL backend needs to be opted-in via the wgpu feature flag "webgl")
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supported_backends: wgpu::util::backend_bits_from_env()
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.unwrap_or(wgpu::Backends::PRIMARY | wgpu::Backends::GL),
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@@ -228,8 +262,8 @@ impl Default for WgpuConfiguration {
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wgpu::DeviceDescriptor {
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label: Some("egui wgpu device"),
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features: wgpu::Features::default(),
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limits: wgpu::Limits {
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required_features: wgpu::Features::default(),
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required_limits: wgpu::Limits {
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// When using a depth buffer, we have to be able to create a texture
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// large enough for the entire surface, and we want to support 4k+ displays.
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max_texture_dimension_2d: 8192,
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