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Storage and frame refactor (#1418)
The purpose of this is to expose `frame.storage()` and `frame.storage_mut()` so users can save/load app state from the `App::update` function, without having to add another parameter to that function. Changes: * Added `Frame::storage()` and `Frame::storage_mut()` * `App::update` now takes a `&mut Frame` rather than just `&Frame` * `Frame` is no longer `Clone` or `Sync` (doesn't have to be since https://github.com/emilk/egui/pull/1366)
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@@ -37,7 +37,7 @@
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//! }
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//!
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//! impl eframe::App for MyEguiApp {
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//! fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
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//! fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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//! egui::CentralPanel::default().show(ctx, |ui| {
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//! ui.heading("Hello World!");
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//! });
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@@ -126,7 +126,7 @@ pub fn start_web(canvas_id: &str, app_creator: AppCreator) -> Result<(), wasm_bi
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/// }
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///
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/// impl eframe::App for MyEguiApp {
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/// fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
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/// fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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/// egui::CentralPanel::default().show(ctx, |ui| {
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/// ui.heading("Hello World!");
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/// });
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