mirror of
https://github.com/emilk/egui.git
synced 2026-08-30 21:30:03 -04:00
Improved wgpu callbacks (#3253)
* Improved wgpu callbacks * update documentation on egui_wgpu callbacks * make shared callback resource map pub * make it nicer to create epaint::PaintCallback from egui_wgpu callback * constrain ClippedPrimitive lifetime to outlive wgpu::RenderPass * Revert callback resources to TypeMap, put finish_prepare on callback trait * doc string fixes
This commit is contained in:
@@ -852,7 +852,7 @@ pub struct PaintCallback {
|
||||
///
|
||||
/// The concrete value of `callback` depends on the rendering backend used. For instance, the
|
||||
/// `glow` backend requires that callback be an `egui_glow::CallbackFn` while the `wgpu`
|
||||
/// backend requires a `egui_wgpu::CallbackFn`.
|
||||
/// backend requires a `egui_wgpu::Callback`.
|
||||
///
|
||||
/// If the type cannot be downcast to the type expected by the current backend the callback
|
||||
/// will not be drawn.
|
||||
@@ -862,7 +862,9 @@ pub struct PaintCallback {
|
||||
///
|
||||
/// The rendering backend is also responsible for restoring any state, such as the bound shader
|
||||
/// program, vertex array, etc.
|
||||
pub callback: Arc<dyn Any + Sync + Send>,
|
||||
///
|
||||
/// Shape has to be clone, therefore this has to be an `Arc` instead of a `Box`.
|
||||
pub callback: Arc<dyn Any + Send + Sync>,
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for PaintCallback {
|
||||
|
||||
Reference in New Issue
Block a user