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[text] support non-latin characters by dynamically adding them to atlas
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@@ -105,7 +105,7 @@ pub fn run(
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let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32;
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runner.frame_times.add(raw_input.time, frame_time);
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painter.paint_jobs(&display, paint_jobs, ctx.texture());
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painter.paint_jobs(&display, paint_jobs, &ctx.texture());
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if runner.quit {
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*control_flow = glutin::event_loop::ControlFlow::Exit
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