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Disable custom 3D painting example in the egui demo app for Es100 (#1945)
Closes https://github.com/emilk/egui/issues/1944
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@@ -2,9 +2,10 @@
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use std::convert::TryInto;
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/// Helper for parsing and interpreting the OpenGL shader version.
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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#[allow(dead_code)]
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pub(crate) enum ShaderVersion {
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pub enum ShaderVersion {
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Gl120,
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Gl140,
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Es100,
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@@ -12,7 +13,7 @@ pub(crate) enum ShaderVersion {
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}
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impl ShaderVersion {
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pub(crate) fn get(gl: &glow::Context) -> Self {
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pub fn get(gl: &glow::Context) -> Self {
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use glow::HasContext as _;
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let shading_lang_string =
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unsafe { gl.get_parameter_string(glow::SHADING_LANGUAGE_VERSION) };
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@@ -52,7 +53,8 @@ impl ShaderVersion {
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}
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}
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pub(crate) fn version(&self) -> &'static str {
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/// Goes on top of the shader.
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pub fn version_declaration(&self) -> &'static str {
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match self {
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Self::Gl120 => "#version 120\n",
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Self::Gl140 => "#version 140\n",
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@@ -61,10 +63,11 @@ impl ShaderVersion {
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}
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}
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pub(crate) fn is_new_shader_interface(&self) -> &'static str {
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/// If true, use `in/out`. If `false`, use `varying` and `gl_FragColor`.
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pub fn is_new_shader_interface(&self) -> bool {
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match self {
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ShaderVersion::Es300 | ShaderVersion::Gl140 => "#define NEW_SHADER_INTERFACE\n",
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_ => "",
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Self::Gl120 | Self::Es100 => false,
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Self::Es300 | Self::Gl140 => true,
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}
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}
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}
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