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Fix buggy text withviewports on monitors with different scales (#3666)
* Closes https://github.com/emilk/egui/issues/3664 Bonus: optimize color conversions and font atlas upload, especially in debug builds.
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@@ -425,6 +425,12 @@ impl Fonts {
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self.lock().fonts.atlas.clone()
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}
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/// The full font atlas image.
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#[inline]
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pub fn image(&self) -> crate::FontImage {
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self.lock().fonts.atlas.lock().image().clone()
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}
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/// Current size of the font image.
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/// Pass this to [`crate::Tessellator`].
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pub fn font_image_size(&self) -> [usize; 2] {
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@@ -590,7 +596,7 @@ impl FontsImpl {
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);
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let texture_width = max_texture_side.at_most(8 * 1024);
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let initial_height = 64;
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let initial_height = 32; // Keep initial font atlas small, so it is fast to upload to GPU. This will expand as needed anyways.
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let atlas = TextureAtlas::new([texture_width, initial_height]);
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let atlas = Arc::new(Mutex::new(atlas));
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