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polish glutin upgrade with glutin-winit crate (#2526)

* use glutin-winit for glow context creation

* added some tracing for easier debugging of glutin problems

* fmt

* add more debug logs

* more tracing

* fallback egl instead of prefer egl

* update pure glow example to use glutin_winit

* add more logging. ignore vsync option if not supported

* cranky lint

* add some logging for easier debugging

* drop window after glutin surface

* small changes based on pr review

* build fix

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Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
Red Artist
2023-02-08 18:58:42 +05:30
committed by GitHub
parent e8b9e706ca
commit be9b5a3641
8 changed files with 353 additions and 178 deletions

View File

@@ -36,7 +36,7 @@ dark-light = ["dep:dark-light"]
default_fonts = ["egui/default_fonts"]
## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow).
glow = ["dep:glow", "dep:egui_glow", "dep:glutin"]
glow = ["dep:glow", "dep:egui_glow", "dep:glutin", "dep:glutin-winit"]
## Enable saving app state to disk.
persistence = [
@@ -104,14 +104,8 @@ pollster = { version = "0.2", optional = true } # needed for wgpu
# we can expose these to user so that they can select which backends they want to enable to avoid compiling useless deps.
# this can be done at the same time we expose x11/wayland features of winit crate.
glutin = { version = "0.30.0", optional = true, es = [
"egl",
"glx",
"x11",
"wayland",
"wgl",
] }
glutin = { version = "0.30", optional = true }
glutin-winit = { version = "0.3.0", optional = true }
image = { version = "0.24", optional = true, default-features = false, features = [
"png",
] }