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https://github.com/emilk/egui.git
synced 2026-09-01 06:10:06 -04:00
@@ -7,16 +7,18 @@ pub(crate) unsafe fn compile_shader(
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shader_type: u32,
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source: &str,
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) -> Result<glow::Shader, String> {
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let shader = gl.create_shader(shader_type)?;
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unsafe {
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let shader = gl.create_shader(shader_type)?;
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gl.shader_source(shader, source);
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gl.shader_source(shader, source);
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gl.compile_shader(shader);
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gl.compile_shader(shader);
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if gl.get_shader_compile_status(shader) {
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Ok(shader)
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} else {
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Err(gl.get_shader_info_log(shader))
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if gl.get_shader_compile_status(shader) {
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Ok(shader)
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} else {
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Err(gl.get_shader_info_log(shader))
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}
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}
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}
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@@ -24,17 +26,19 @@ pub(crate) unsafe fn link_program<'a, T: IntoIterator<Item = &'a glow::Shader>>(
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gl: &glow::Context,
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shaders: T,
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) -> Result<glow::Program, String> {
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let program = gl.create_program()?;
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unsafe {
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let program = gl.create_program()?;
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for shader in shaders {
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gl.attach_shader(program, *shader);
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}
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for shader in shaders {
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gl.attach_shader(program, *shader);
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}
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gl.link_program(program);
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gl.link_program(program);
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if gl.get_program_link_status(program) {
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Ok(program)
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} else {
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Err(gl.get_program_info_log(program))
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if gl.get_program_link_status(program) {
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Ok(program)
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} else {
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Err(gl.get_program_info_log(program))
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}
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}
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}
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