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Add external eventloop support (#6750)

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* Closes #2875
* Closes https://github.com/emilk/egui/pull/3340
* [x] I have followed the instructions in the PR template

Adds `create_native`. Similiar to `run_native` but it returns an
`EframeWinitApplication` which is a `winit::ApplicationHandler`. This
can be run on your own event loop. A helper fn `pump_eframe_app` is
provided to pump the event loop and get the control flow state back.

I have been using this approach for a few months.

---------

Co-authored-by: Will Brown <opensource@rebeagle.com>
This commit is contained in:
Will Brown
2025-04-29 06:09:23 -04:00
committed by GitHub
parent fed2ab5df3
commit c075053391
10 changed files with 614 additions and 22 deletions

View File

@@ -182,6 +182,14 @@ pub use web::{WebLogger, WebRunner};
#[cfg(any(feature = "glow", feature = "wgpu"))]
mod native;
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
pub use native::run::EframeWinitApplication;
#[cfg(not(any(target_arch = "wasm32", target_os = "ios")))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
pub use native::run::EframePumpStatus;
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
#[cfg(feature = "persistence")]
@@ -242,26 +250,7 @@ pub fn run_native(
mut native_options: NativeOptions,
app_creator: AppCreator<'_>,
) -> Result {
#[cfg(not(feature = "__screenshot"))]
assert!(
std::env::var("EFRAME_SCREENSHOT_TO").is_err(),
"EFRAME_SCREENSHOT_TO found without compiling with the '__screenshot' feature"
);
if native_options.viewport.title.is_none() {
native_options.viewport.title = Some(app_name.to_owned());
}
let renderer = native_options.renderer;
#[cfg(all(feature = "glow", feature = "wgpu"))]
{
match renderer {
Renderer::Glow => "glow",
Renderer::Wgpu => "wgpu",
};
log::info!("Both the glow and wgpu renderers are available. Using {renderer}.");
}
let renderer = init_native(app_name, &mut native_options);
match renderer {
#[cfg(feature = "glow")]
@@ -278,6 +267,113 @@ pub fn run_native(
}
}
/// Provides a proxy for your native eframe application to run on your own event loop.
///
/// See `run_native` for details about `app_name`.
///
/// Call from `fn main` like this:
/// ``` no_run
/// use eframe::{egui, UserEvent};
/// use winit::event_loop::{ControlFlow, EventLoop};
///
/// fn main() -> eframe::Result {
/// let native_options = eframe::NativeOptions::default();
/// let eventloop = EventLoop::<UserEvent>::with_user_event().build()?;
/// eventloop.set_control_flow(ControlFlow::Poll);
///
/// let mut winit_app = eframe::create_native(
/// "MyExtApp",
/// native_options,
/// Box::new(|cc| Ok(Box::new(MyEguiApp::new(cc)))),
/// &eventloop,
/// );
///
/// eventloop.run_app(&mut winit_app)?;
///
/// Ok(())
/// }
///
/// #[derive(Default)]
/// struct MyEguiApp {}
///
/// impl MyEguiApp {
/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
/// Self::default()
/// }
/// }
///
/// impl eframe::App for MyEguiApp {
/// fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.heading("Hello World!");
/// });
/// }
/// }
/// ```
///
/// See the `external_eventloop` example for a more complete example.
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
pub fn create_native<'a>(
app_name: &str,
mut native_options: NativeOptions,
app_creator: AppCreator<'a>,
event_loop: &winit::event_loop::EventLoop<UserEvent>,
) -> EframeWinitApplication<'a> {
let renderer = init_native(app_name, &mut native_options);
match renderer {
#[cfg(feature = "glow")]
Renderer::Glow => {
log::debug!("Using the glow renderer");
EframeWinitApplication::new(native::run::create_glow(
app_name,
native_options,
app_creator,
event_loop,
))
}
#[cfg(feature = "wgpu")]
Renderer::Wgpu => {
log::debug!("Using the wgpu renderer");
EframeWinitApplication::new(native::run::create_wgpu(
app_name,
native_options,
app_creator,
event_loop,
))
}
}
}
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
fn init_native(app_name: &str, native_options: &mut NativeOptions) -> Renderer {
#[cfg(not(feature = "__screenshot"))]
assert!(
std::env::var("EFRAME_SCREENSHOT_TO").is_err(),
"EFRAME_SCREENSHOT_TO found without compiling with the '__screenshot' feature"
);
if native_options.viewport.title.is_none() {
native_options.viewport.title = Some(app_name.to_owned());
}
let renderer = native_options.renderer;
#[cfg(all(feature = "glow", feature = "wgpu"))]
{
match native_options.renderer {
Renderer::Glow => "glow",
Renderer::Wgpu => "wgpu",
};
log::info!("Both the glow and wgpu renderers are available. Using {renderer}.");
}
renderer
}
// ----------------------------------------------------------------------------
/// The simplest way to get started when writing a native app.