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eframe support for wgpu on the web (#2107)
* basic working wgpu @ webgl on websys * fix glow compile error * introduced WebPainter trait, provide wgpu renderstate * WebPainterWgpu destroy implemented * make custom3d demo work on wgpu backend * changelog entry for wgpu support eframe wasm * remove temporary logging hack * stop using pollster for web we're actually not allowed to block - this only worked because wgpu on webgl doesn't actually cause anything blocking. However, when trying webgpu this became an issue * revert cargo update * compile error if neither glow nor wgpu features are enabled * code cleanup * Error handling * Update changelog with link * Make sure --all-features work * Select best framebuffer format from the available ones * update to wasm-bindgen 0.2.83 * Fix typo * Clean up Cargo.toml * Log about using the wgpu painter * fixup wgpu labels * fix custom3d_wgpu_shader ub padding * remove duplicated uniforms struct in wgsl shader for custom3d * Update docs: add async/await to the web 'start' function Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -62,13 +62,14 @@ pub fn init_wasm_hooks() {
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#[cfg(target_arch = "wasm32")]
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#[wasm_bindgen]
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pub fn start_separate(canvas_id: &str) -> Result<WebHandle, wasm_bindgen::JsValue> {
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pub async fn start_separate(canvas_id: &str) -> Result<WebHandle, wasm_bindgen::JsValue> {
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let web_options = eframe::WebOptions::default();
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let handle = eframe::start_web(
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canvas_id,
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web_options,
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Box::new(|cc| Box::new(WrapApp::new(cc))),
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)
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.await
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.map(|handle| WebHandle { handle });
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handle
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@@ -80,7 +81,7 @@ pub fn start_separate(canvas_id: &str) -> Result<WebHandle, wasm_bindgen::JsValu
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/// You can add more callbacks like this if you want to call in to your code.
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#[cfg(target_arch = "wasm32")]
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#[wasm_bindgen]
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pub fn start(canvas_id: &str) -> Result<WebHandle, wasm_bindgen::JsValue> {
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pub async fn start(canvas_id: &str) -> Result<WebHandle, wasm_bindgen::JsValue> {
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init_wasm_hooks();
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start_separate(canvas_id)
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start_separate(canvas_id).await
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}
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