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mirror of https://github.com/emilk/egui.git synced 2026-08-30 05:10:03 -04:00

Merge branch 'master' into wgpu-0.17

This commit is contained in:
Emil Ernerfeldt
2023-08-11 16:15:25 +02:00
143 changed files with 1107 additions and 676 deletions

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@@ -2,8 +2,8 @@
All notable changes to the `egui-wgpu` integration will be noted in this file.
## Unreleased
* Fix panic on wgpu GL backend due to new screenshot capability ([#3068](https://github.com/emilk/egui/issues/3068), [#3078](https://github.com/emilk/egui/pull/3078)
This file is updated upon each release.
Changes since the last release can be found by running the `scripts/generate_changelog.py` script.
## 0.22.0 - 2023-05-23

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@@ -8,7 +8,7 @@ authors = [
"Emil Ernerfeldt <emil.ernerfeldt@gmail.com>",
]
edition = "2021"
rust-version = "1.65"
rust-version = "1.67"
homepage = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
license = "MIT OR Apache-2.0"
readme = "README.md"
@@ -50,7 +50,7 @@ wgpu.workspace = true
## Enable this when generating docs.
document-features = { version = "0.2", optional = true }
winit = { version = "0.28", optional = true }
winit = { version = "0.28", default-features = false, optional = true }
# Native:
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]

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@@ -560,7 +560,7 @@ impl Renderer {
} else {
// allocate a new texture
// Use same label for all resources associated with this texture id (no point in retyping the type)
let label_str = format!("egui_texid_{:?}", id);
let label_str = format!("egui_texid_{id:?}");
let label = Some(label_str.as_str());
let texture = device.create_texture(&wgpu::TextureDescriptor {
label,
@@ -904,8 +904,7 @@ fn create_sampler(
};
device.create_sampler(&wgpu::SamplerDescriptor {
label: Some(&format!(
"egui sampler (mag: {:?}, min {:?})",
mag_filter, min_filter
"egui sampler (mag: {mag_filter:?}, min {min_filter:?})"
)),
mag_filter,
min_filter,

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@@ -279,7 +279,7 @@ impl Painter {
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
sample_count: self.msaa_samples,
dimension: wgpu::TextureDimension::D2,
format: depth_format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT