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https://github.com/emilk/egui.git
synced 2026-08-31 05:40:03 -04:00
[emath] RectTransform: transforms Pos2 from one Rect to another
Very useful for transforming coordinate systems, e.g. for painting
This commit is contained in:
@@ -34,6 +34,9 @@ impl super::View for DancingStrings {
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let desired_size = ui.available_width() * vec2(1.0, 0.35);
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let (_id, rect) = ui.allocate_space(desired_size);
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let to_screen =
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math::RectTransform::from_to(Rect::from_x_y_ranges(0.0..=1.0, -1.0..=1.0), rect);
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let mut shapes = vec![];
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for &mode in &[2, 3, 5] {
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@@ -46,11 +49,7 @@ impl super::View for DancingStrings {
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let t = i as f32 / (n as f32);
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let amp = (time as f32 * speed * mode).sin() / mode;
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let y = amp * (t * std::f32::consts::TAU / 2.0 * mode).sin();
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pos2(
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lerp(rect.x_range(), t),
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remap(y, -1.0..=1.0, rect.y_range()),
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)
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to_screen * pos2(t, y)
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})
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.collect();
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@@ -3,7 +3,8 @@ use egui::*;
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "persistence", serde(default))]
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pub struct Painting {
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lines: Vec<Vec<Vec2>>,
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/// in 0-1 normalized coordinates
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lines: Vec<Vec<Pos2>>,
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stroke: Stroke,
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}
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@@ -32,6 +33,12 @@ impl Painting {
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ui.allocate_painter(ui.available_size_before_wrap_finite(), Sense::drag());
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let rect = response.rect;
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let to_screen = emath::RectTransform::from_to(
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Rect::from_min_size(Pos2::ZERO, rect.square_proportions()),
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rect,
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);
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let from_screen = to_screen.inverse();
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if self.lines.is_empty() {
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self.lines.push(vec![]);
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}
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@@ -39,7 +46,7 @@ impl Painting {
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let current_line = self.lines.last_mut().unwrap();
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if let Some(pointer_pos) = response.interact_pointer_pos() {
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let canvas_pos = pointer_pos - rect.min;
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let canvas_pos = from_screen * pointer_pos;
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if current_line.last() != Some(&canvas_pos) {
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current_line.push(canvas_pos);
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}
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@@ -49,7 +56,7 @@ impl Painting {
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for line in &self.lines {
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if line.len() >= 2 {
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let points: Vec<Pos2> = line.iter().map(|p| rect.min + *p).collect();
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let points: Vec<Pos2> = line.iter().map(|p| to_screen * *p).collect();
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painter.add(Shape::line(points, self.stroke));
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}
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}
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