mirror of
https://github.com/emilk/egui.git
synced 2026-06-28 07:23:13 -04:00
[emath] RectTransform: transforms Pos2 from one Rect to another
Very useful for transforming coordinate systems, e.g. for painting
This commit is contained in:
@@ -60,6 +60,7 @@ use std::ops::{Add, Div, Mul, RangeInclusive, Sub};
|
||||
pub mod align;
|
||||
mod pos2;
|
||||
mod rect;
|
||||
mod rect_transform;
|
||||
mod rot2;
|
||||
pub mod smart_aim;
|
||||
mod vec2;
|
||||
@@ -68,6 +69,7 @@ pub use {
|
||||
align::{Align, Align2},
|
||||
pos2::*,
|
||||
rect::*,
|
||||
rect_transform::*,
|
||||
rot2::*,
|
||||
vec2::*,
|
||||
};
|
||||
|
||||
@@ -202,6 +202,29 @@ impl Rect {
|
||||
pub fn height(&self) -> f32 {
|
||||
self.max.y - self.min.y
|
||||
}
|
||||
|
||||
/// Width / height
|
||||
///
|
||||
/// * `aspect_ratio < 1`: portrait / high
|
||||
/// * `aspect_ratio = 1`: square
|
||||
/// * `aspect_ratio > 1`: landscape / wide
|
||||
pub fn aspect_ratio(&self) -> f32 {
|
||||
self.width() / self.height()
|
||||
}
|
||||
|
||||
/// `[2, 1]` for wide screen, and `[1, 2]` for portrait, etc.
|
||||
/// At least one dimension = 1, the other >= 1
|
||||
/// Returns the proportions required to letter-box a square view area.
|
||||
pub fn square_proportions(&self) -> Vec2 {
|
||||
let w = self.width();
|
||||
let h = self.height();
|
||||
if w > h {
|
||||
vec2(w / h, 1.0)
|
||||
} else {
|
||||
vec2(1.0, h / w)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn area(&self) -> f32 {
|
||||
self.width() * self.height()
|
||||
}
|
||||
|
||||
73
emath/src/rect_transform.rs
Normal file
73
emath/src/rect_transform.rs
Normal file
@@ -0,0 +1,73 @@
|
||||
use crate::*;
|
||||
|
||||
/// Linearly transforms positions from one [`Rect`] to another.
|
||||
///
|
||||
/// `RectTransform` stores the rectangles, and therefore supports clamping and culling.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct RectTransform {
|
||||
from: Rect,
|
||||
to: Rect,
|
||||
}
|
||||
|
||||
impl RectTransform {
|
||||
pub fn identity(from_and_to: Rect) -> Self {
|
||||
Self::from_to(from_and_to, from_and_to)
|
||||
}
|
||||
|
||||
pub fn from_to(from: Rect, to: Rect) -> Self {
|
||||
Self { from, to }
|
||||
}
|
||||
|
||||
pub fn from(&self) -> &Rect {
|
||||
&self.from
|
||||
}
|
||||
|
||||
pub fn to(&self) -> &Rect {
|
||||
&self.to
|
||||
}
|
||||
|
||||
pub fn inverse(&self) -> RectTransform {
|
||||
Self::from_to(self.to, self.from)
|
||||
}
|
||||
|
||||
/// Transforms the given coordinate in the `from` space to the `to` space.
|
||||
pub fn transform_pos(&self, pos: Pos2) -> Pos2 {
|
||||
pos2(
|
||||
remap(pos.x, self.from.x_range(), self.to.x_range()),
|
||||
remap(pos.y, self.from.y_range(), self.to.y_range()),
|
||||
)
|
||||
}
|
||||
|
||||
/// Transforms the given rectangle in the `in`-space to a rectangle in the `out`-space.
|
||||
pub fn transform_rect(&self, rect: Rect) -> Rect {
|
||||
Rect {
|
||||
min: self.transform_pos(rect.min),
|
||||
max: self.transform_pos(rect.max),
|
||||
}
|
||||
}
|
||||
|
||||
/// Transforms the given coordinate in the `from` space to the `to` space,
|
||||
/// clamping if necessary.
|
||||
pub fn transform_pos_clamped(&self, pos: Pos2) -> Pos2 {
|
||||
pos2(
|
||||
remap_clamp(pos.x, self.from.x_range(), self.to.x_range()),
|
||||
remap_clamp(pos.y, self.from.y_range(), self.to.y_range()),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// Transforms the position.
|
||||
impl std::ops::Mul<Pos2> for RectTransform {
|
||||
type Output = Pos2;
|
||||
fn mul(self, pos: Pos2) -> Pos2 {
|
||||
self.transform_pos(pos)
|
||||
}
|
||||
}
|
||||
|
||||
/// Transforms the position.
|
||||
impl std::ops::Mul<Pos2> for &RectTransform {
|
||||
type Output = Pos2;
|
||||
fn mul(self, pos: Pos2) -> Pos2 {
|
||||
self.transform_pos(pos)
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,9 @@ use super::Vec2;
|
||||
// `vec2(c,s)` represents where the X axis will end up after rotation.
|
||||
//
|
||||
/// Represents a rotation in the 2D plane.
|
||||
//
|
||||
/// A rotation of 𝞃/4 = 90° rotates the X axis to the Y axis.
|
||||
//
|
||||
/// Normally a `Rot2` is normalized (unit-length).
|
||||
/// If not, it will also scale vectors.
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
@@ -104,6 +106,7 @@ impl std::ops::Mul<Rot2> for Rot2 {
|
||||
}
|
||||
}
|
||||
|
||||
/// Rotates (and maybe scales) the vector.
|
||||
impl std::ops::Mul<Vec2> for Rot2 {
|
||||
type Output = Vec2;
|
||||
fn mul(self, v: Vec2) -> Vec2 {
|
||||
@@ -114,6 +117,7 @@ impl std::ops::Mul<Vec2> for Rot2 {
|
||||
}
|
||||
}
|
||||
|
||||
/// Scales the rotor.
|
||||
impl std::ops::Mul<Rot2> for f32 {
|
||||
type Output = Rot2;
|
||||
fn mul(self, r: Rot2) -> Rot2 {
|
||||
@@ -124,6 +128,7 @@ impl std::ops::Mul<Rot2> for f32 {
|
||||
}
|
||||
}
|
||||
|
||||
/// Scales the rotor.
|
||||
impl std::ops::Mul<f32> for Rot2 {
|
||||
type Output = Rot2;
|
||||
fn mul(self, r: f32) -> Rot2 {
|
||||
@@ -134,6 +139,7 @@ impl std::ops::Mul<f32> for Rot2 {
|
||||
}
|
||||
}
|
||||
|
||||
/// Scales the rotor.
|
||||
impl std::ops::Div<f32> for Rot2 {
|
||||
type Output = Rot2;
|
||||
fn div(self, r: f32) -> Rot2 {
|
||||
|
||||
Reference in New Issue
Block a user