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egui-winit: Automatically detect and apply dark or light mode (#1045)
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@@ -7,7 +7,9 @@ All notable changes to the `egui_glow` integration will be noted in this file.
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* Added `set_texture_filter` method to `Painter` ([#1041](https://github.com/emilk/egui/pull/1041)).
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* Fix failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)).
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* `EguiGlow::new` now takes `&winit::Window` because there are no reason to use `&glutin::WindowedContext` ([#1151](https://github.com/emilk/egui/pull/1151)).
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* `EguiGlow::paint` now takes `&winit::Window` because there are no reason to use `&glutin::WindowedContext` ([#1151](https://github.com/emilk/egui/pull/1151)).
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* `EguiGlow::paint` now takes `&winit::Window` because there are no reason to use `&glutin::WindowedContext` ([#1151](https://github.com/emilk/egui/pull/1151)).
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* Automatically detect and apply dark or light mode from system ([#1045](https://github.com/emilk/egui/pull/1045)).
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## 0.16.0 - 2021-12-29
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* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
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@@ -35,7 +35,7 @@ memoffset = "0.6"
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tracing = "0.1"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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egui-winit = { version = "0.16.0", path = "../egui-winit", default-features = false, features = ["epi"], optional = true }
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egui-winit = { version = "0.16.0", path = "../egui-winit", default-features = false, features = ["dark-light", "epi"], optional = true }
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glutin = { version = "0.28.0", optional = true }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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