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More accurate recent mouse velocity
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@@ -180,8 +180,7 @@ impl MouseInput {
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// the user tried to throw
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// the user tried to throw
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}
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}
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// TODO: pass current time as argument so we don't have a velocity after mouse up
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let velocity = self.pos_tracker.velocity_noew(new.time).unwrap_or_default();
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let velocity = self.pos_tracker.velocity().unwrap_or_default();
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MouseInput {
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MouseInput {
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down: new.mouse_down && new.mouse_pos.is_some(),
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down: new.mouse_down && new.mouse_pos.is_some(),
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@@ -104,8 +104,14 @@ where
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T: std::ops::Sub<Output = Vel>,
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T: std::ops::Sub<Output = Vel>,
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Vel: std::ops::Div<f32, Output = Vel>,
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Vel: std::ops::Div<f32, Output = Vel>,
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{
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{
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/// Calculate a smooth velocity (per second) from start until now
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pub fn velocity_noew(&mut self, now: f64) -> Option<Vel> {
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self.flush(now);
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self.velocity_all()
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}
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/// Calculate a smooth velocity (per second) over the entire time span
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/// Calculate a smooth velocity (per second) over the entire time span
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pub fn velocity(&self) -> Option<Vel> {
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pub fn velocity_all(&self) -> Option<Vel> {
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if let (Some(first), Some(last)) = (self.values.front(), self.values.back()) {
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if let (Some(first), Some(last)) = (self.values.front(), self.values.back()) {
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let dt = (last.0 - first.0) as f32;
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let dt = (last.0 - first.0) as f32;
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if dt > 0.0 {
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if dt > 0.0 {
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