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wgpu renderer now always requires a RenderPass being passed in, pass command encoder to prepare callback (#2136)
* wgpu renderer now always requires a RenderPass being passed in This also implies that it no longer owns the depth buffer! (why would it anyways!) * wgpu-renderer now passes a command encoder to prepare * add changelog entries * fixup changelogs, fix variable name
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@@ -16,6 +16,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
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* Web: You can now use WebGL on top of `wgpu` by enabling the `wgpu` feature (and disabling `glow` via disabling default features) ([#2107](https://github.com/emilk/egui/pull/2107)).
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## 0.19.0 - 2022-08-20
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* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
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* Added `wgpu` rendering backed ([#1564](https://github.com/emilk/egui/pull/1564)):
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