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wgpu renderer now always requires a RenderPass being passed in, pass command encoder to prepare callback (#2136)

* wgpu renderer now always requires a RenderPass being passed in
This also implies that it no longer owns the depth buffer! (why would it anyways!)

* wgpu-renderer now passes a command encoder to prepare

* add changelog entries

* fixup changelogs, fix variable name
This commit is contained in:
Andreas Reich
2022-10-12 14:27:24 +02:00
committed by GitHub
parent 7803285221
commit c414af7aa2
6 changed files with 115 additions and 128 deletions

View File

@@ -16,6 +16,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
* Web: You can now use WebGL on top of `wgpu` by enabling the `wgpu` feature (and disabling `glow` via disabling default features) ([#2107](https://github.com/emilk/egui/pull/2107)).
## 0.19.0 - 2022-08-20
* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
* Added `wgpu` rendering backed ([#1564](https://github.com/emilk/egui/pull/1564)):