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wgpu renderer now always requires a RenderPass being passed in, pass command encoder to prepare callback (#2136)
* wgpu renderer now always requires a RenderPass being passed in This also implies that it no longer owns the depth buffer! (why would it anyways!) * wgpu-renderer now passes a command encoder to prepare * add changelog entries * fixup changelogs, fix variable name
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@@ -5,8 +5,10 @@ All notable changes to the `egui-wgpu` integration will be noted in this file.
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## Unreleased
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* Renamed `RenderPass` to `Renderer`.
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* Renamed `RenderPass::execute` to `RenderPass::render`.
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* Renamed `RenderPass::execute_with_renderpass` to `Renderer::render_onto_renderpass`.
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* Renamed `RenderPass::execute_with_renderpass` to `Renderer::render` (replacing existing `Renderer::render`)
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* Reexported `Renderer`.
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* `Renderer` no longer handles pass creation and depth buffer creation ([#2136](https://github.com/emilk/egui/pull/2136))
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* `PrepareCallback` now passes `wgpu::CommandEncoder` ([#2136](https://github.com/emilk/egui/pull/2136))
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## 0.19.0 - 2022-08-20
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