1
0
mirror of https://github.com/emilk/egui.git synced 2026-09-02 06:40:06 -04:00

wgpu renderer now always requires a RenderPass being passed in, pass command encoder to prepare callback (#2136)

* wgpu renderer now always requires a RenderPass being passed in
This also implies that it no longer owns the depth buffer! (why would it anyways!)

* wgpu-renderer now passes a command encoder to prepare

* add changelog entries

* fixup changelogs, fix variable name
This commit is contained in:
Andreas Reich
2022-10-12 14:27:24 +02:00
committed by GitHub
parent 7803285221
commit c414af7aa2
6 changed files with 115 additions and 128 deletions

View File

@@ -5,8 +5,10 @@ All notable changes to the `egui-wgpu` integration will be noted in this file.
## Unreleased
* Renamed `RenderPass` to `Renderer`.
* Renamed `RenderPass::execute` to `RenderPass::render`.
* Renamed `RenderPass::execute_with_renderpass` to `Renderer::render_onto_renderpass`.
* Renamed `RenderPass::execute_with_renderpass` to `Renderer::render` (replacing existing `Renderer::render`)
* Reexported `Renderer`.
* `Renderer` no longer handles pass creation and depth buffer creation ([#2136](https://github.com/emilk/egui/pull/2136))
* `PrepareCallback` now passes `wgpu::CommandEncoder` ([#2136](https://github.com/emilk/egui/pull/2136))
## 0.19.0 - 2022-08-20