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Context::request_repaint will wake up the UI thread (#1366)
This adds a callback (set by `Context::set_request_repaint_callback`) which integration can use to wake up the UI thread. eframe (egui_web and egui_glow) will use this, replacing `epi::Frame::request_repaint`. Existing code calling `epi::Frame::request_repaint` should be changed to instead call `egui::Context::request_repaint`. This is the first callback added to the egui API, which otherwise is completely driven by data. The purpose of this is to remove the confusion between the two `request_repaint` methods (by removing one). Furthermore, it makes `epi::Frame` a lot simpler, allowing future simplifications to it (perhaps no longer having it be `Send+Sync+Clone`).
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@@ -9,6 +9,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
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### Added ⭐
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* Add `Shape::Callback` for backend-specific painting ([#1351](https://github.com/emilk/egui/pull/1351)).
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* Added `Frame::canvas` ([#1362](https://github.com/emilk/egui/pull/1362)).
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* `Context::request_repaint` will wake up UI thread, if integrations has called `Context::set_request_repaint_callback` ([#1366](https://github.com/emilk/egui/pull/1366)).
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### Changed 🔧
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* `ClippedMesh` has been replaced with `ClippedPrimitive` ([#1351](https://github.com/emilk/egui/pull/1351)).
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