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Context::request_repaint will wake up the UI thread (#1366)
This adds a callback (set by `Context::set_request_repaint_callback`) which integration can use to wake up the UI thread. eframe (egui_web and egui_glow) will use this, replacing `epi::Frame::request_repaint`. Existing code calling `epi::Frame::request_repaint` should be changed to instead call `egui::Context::request_repaint`. This is the first callback added to the egui API, which otherwise is completely driven by data. The purpose of this is to remove the confusion between the two `request_repaint` methods (by removing one). Furthermore, it makes `epi::Frame` a lot simpler, allowing future simplifications to it (perhaps no longer having it be `Send+Sync+Clone`).
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@@ -20,18 +20,18 @@ impl epi::App for MyApp {
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"Download and show an image with eframe/egui"
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}
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fn update(&mut self, ctx: &egui::Context, frame: &epi::Frame) {
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fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
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let promise = self.promise.get_or_insert_with(|| {
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// Begin download.
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// We download the image using `ehttp`, a library that works both in WASM and on native.
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// We use the `poll-promise` library to communicate with the UI thread.
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let frame = frame.clone();
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let ctx = ctx.clone();
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let (sender, promise) = Promise::new();
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let request = ehttp::Request::get("https://picsum.photos/seed/1.759706314/1024");
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ehttp::fetch(request, move |response| {
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let image = response.and_then(parse_response);
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sender.send(image); // send the results back to the UI thread.
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frame.request_repaint(); // wake up UI thread
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ctx.request_repaint(); // wake up UI thread
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});
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promise
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});
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