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Context::request_repaint will wake up the UI thread (#1366)

This adds a callback (set by `Context::set_request_repaint_callback`)
which integration can use to wake up the UI thread.

eframe (egui_web and egui_glow) will use this, replacing
`epi::Frame::request_repaint`.

Existing code calling `epi::Frame::request_repaint` should be changed
to instead call `egui::Context::request_repaint`.

This is the first callback added to the egui API, which otherwise is
completely driven by data.

The purpose of this is to remove the confusion between the two
`request_repaint` methods (by removing one). Furthermore, it makes
`epi::Frame` a lot simpler, allowing future simplifications to it
(perhaps no longer having it be `Send+Sync+Clone`).
This commit is contained in:
Emil Ernerfeldt
2022-03-15 17:21:52 +01:00
committed by GitHub
parent 6aee4997d4
commit c768d1d48e
12 changed files with 46 additions and 48 deletions

View File

@@ -48,6 +48,7 @@ struct ContextImpl {
/// While positive, keep requesting repaints. Decrement at the end of each frame.
repaint_requests: u32,
request_repaint_callbacks: Option<Box<dyn Fn() + Send + Sync>>,
}
impl ContextImpl {
@@ -533,11 +534,28 @@ impl Context {
impl Context {
/// Call this if there is need to repaint the UI, i.e. if you are showing an animation.
///
/// If this is called at least once in a frame, then there will be another frame right after this.
/// Call as many times as you wish, only one repaint will be issued.
///
/// If called from outside the UI thread, the UI thread will wake up and run,
/// provided the egui integration has set that up via [`Self::set_request_repaint_callback`]
/// (this will work on `eframe`).
pub fn request_repaint(&self) {
// request two frames of repaint, just to cover some corner cases (frame delays):
self.write().repaint_requests = 2;
let mut ctx = self.write();
ctx.repaint_requests = 2;
if let Some(callback) = &ctx.request_repaint_callbacks {
(callback)();
}
}
/// For integrations: this callback will be called when an egui user calls [`Self::request_repaint`].
///
/// This lets you wake up a sleeping UI thread.
pub fn set_request_repaint_callback(&self, callback: impl Fn() + Send + Sync + 'static) {
let callback = Box::new(callback);
self.write().request_repaint_callbacks = Some(callback);
}
/// Tell `egui` which fonts to use.