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Context::request_repaint will wake up the UI thread (#1366)
This adds a callback (set by `Context::set_request_repaint_callback`) which integration can use to wake up the UI thread. eframe (egui_web and egui_glow) will use this, replacing `epi::Frame::request_repaint`. Existing code calling `epi::Frame::request_repaint` should be changed to instead call `egui::Context::request_repaint`. This is the first callback added to the egui API, which otherwise is completely driven by data. The purpose of this is to remove the confusion between the two `request_repaint` methods (by removing one). Furthermore, it makes `epi::Frame` a lot simpler, allowing future simplifications to it (perhaps no longer having it be `Send+Sync+Clone`).
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@@ -233,7 +233,6 @@ impl EpiIntegration {
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max_texture_side: usize,
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window: &winit::window::Window,
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gl: &std::rc::Rc<glow::Context>,
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repaint_signal: std::sync::Arc<dyn epi::backend::RepaintSignal>,
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persistence: crate::epi::Persistence,
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app: Box<dyn epi::App>,
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) -> Self {
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@@ -252,7 +251,6 @@ impl EpiIntegration {
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native_pixels_per_point: Some(crate::native_pixels_per_point(window)),
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},
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output: Default::default(),
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repaint_signal,
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});
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if prefer_dark_mode == Some(true) {
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